Azur Lane —— Iris and Vichya leader pack
This time,I bring bring a new leader and civilization——Vichya Dominion Led by L’Indomptable and Iris Lible Led by Le Terrible from the Azur Lane
If you like my work, please click a thumb button. Every positive comment is our motivation to continue to create. If the number of positive comments exceeds 150, we will speed up the update of the next mod. The next scheduled role is Sardegna Empire’s Vittorio Veneto? hmm… I’m not sure.
(For it to work, you need Babylon dlc and my last mod AzurLane——Vichya Dominion led by Gascogne, But in general, it’s better to have all of the dlc, and I’m not sure if some of the dlc’s exclusive effects would work without it)
Iris Orthodoxy:
Each citizen in the city can provide + 0.5 Faith per turn. The city that owns the Holy Site will receive an additional Culture equal to 100% of the city’s Faith, and each coast cells will provide the Holy Site with a standard adjacent bonus. In cities with Holy Site, each charm value provides+1 Faith for the charming cells; The breathtaking cells provides+3. If the cell is within 3 cells from the Holy Site, an additional+1 Faith is provided.
Vichya Dominion:
Can purchase military units by Faith, and return Faith equivalent to 50% of Production after producing naval units. Military units will spread their religion to nearby cities after defeating enemy units.
Iris Libre:
Cities with holy sites exert double the religious pressure on neighboring cities. If a city follows the religion you have founded as its majority religion,
it gains the following bonus: the ability to purchase buildings in the specialized districts using faith; If Templar Knight Prayerhouse is adjacent to a holy site,
you will receive a 2% discount on faith purchases (up to a maximum of 50%).
L’Indomptable, Le Terrible
The proud knight never gives in: Likes to see civilizations at war, and believes in constant struggle.
The fastest legend: Tries to explore the map, and likes civilizations that have explored less of the map than itself and dislikes civilizations that have explored more of the map than itself.
Vichya’s Black Lance:
+5 combat strength when fighting against units with a stronger base or wounded unit.
When combat unit within the borders of foreign cities that follow your founded Religion and meets the above conditions, +10 combat strength is added.
I Will Not Yield!:
Combat Units does not suffer combat penalties when damaged and +10 [ICON_Damaged]Health while healing in any territory.
Terrific Terror:
When killing enemy units within the enemy city’s territory, the city loses 30 loyalty points. When attacking injured units, all combat units gain +5 combat strength.
If the unit belongs to a barbarian or a civilization that follows a different religious belief, they gain an additional +3 combat strength.
I’ll Give You A Head Start:
Naval and Embark units gain +1 movement. Having a distinctive governor with military and religious abilities.
This governor unlocks the ‘Construct Le Fantasque Class Destroyer’ unique hero unit project upon appointment (this project is only visible if the player has a monument and a harbor district).
Le Triomphant, Knight Princess
Iris of Light and Dark:
After constructing the harbor district, the construction project for the Le Fantasque-class destroyer is immediately unlocked. Each city can only produce one Le Fantasque-class destroyer.
Knight Princess:
Every time a Holy Site district or one of its buildings is built, you gain a free Heavy cavalry unit.
Force de Raid:
All naval units produced in this city gain the ability to perform Coastal Raids and receive +5 when fighting naval units.
Skybound Oratorio:
The city can use Faith to purchase districts.
Now, you can get 4 unique hero units. If you choose other civilizations and leaders, you can find them through the usual hero mode of the Discovery Hero project.
If you choose Le Terrible as your leader and the governor Le Triomphant is already in office in the city, you will get visibility of these projects immediately after building monuments and Harbor district.
Le Triomphant has the following abilities: Units receive double experience from battles they initiate.
Le Terrible has the following abilities: Before games reached the information age, +3 movement.
Le Malin has the following abilities: Military units +2 Movement for the first 30 turns after declaring a Surprise War.
L’Indomptable has the following abilities: At the start of each turn, life can be restored even if the turn has already been acted upon. And that heal completely if they heal.
Templar Knight:
The medieval unique unit of Iris Orthodoxy. Slightly decreased combat strength, with a unique promotion tree.
Art resources borrowing table: all art resources come from network collection
Text resources borrowing table: all Text resources come from network collection or AzurLane bilibiliWiki,azurlane koumakan.
The En text powered by google.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Ethiopia Pack
Sid Meier's Civilizationu00ae VI: New Frontier Pass
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Babylon Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall
Required items:
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AzurLane——Vichya Dominion led by Gascogne — Steam Workshop