Murder Drones Pack

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Authors: MrTheWizard, C_ART

Last revision: 20 Feb, 2023 at 15:02 UTC

File size: 312.7 MB

On Steam Workshop

Description:
Welcome to the Murder Drones Model Pack!

The models within this pack take inspiration from the models used by Glitch Productions in their "Murder Drones" show on YouTube. This addon is in no way endorsed or supported by Glitch Productions, nor does it show their intentions.
This is the SFM Version. The Garry’s Mod version can be found here


Credits

This addon would not exist without the help of the people below, no matter their contribution size:
MrTheWizard – project lead, 3D modelling, texturing artist, screenshots, testing
C_art – 3D modelling, texturing artist, screenshots, testing
Jako – Creating Uzi’s Beanie Pompom


FEATURES

This addon pack features a custom spawnlist containing all of the props and ragdolls (except for the playermodels) used in this addon.

CHARACTER RAGDOLLS
  • N
  • J
  • V
  • Uzi

The characters have HWM flexes (similar to the TF2 characters) instead of the standard flexes we have made in the past. The components for control over the eyes and teeth are also included.
For convenience, I have created the following bit of text that you can insert into the sfm_defaultanimationgroups.txt file that will put the flexes into their default place. This file is located here:
C:Program Files (x86)SteamsteamappscommonSourceFilmmakergameplatformcfg

"Custom Eyes Control" { "groupColor" "255 118 156 255" // This group is made for the Murder Drone models primarily "control" "EyeUpDown" "control" "EyeLeftRight" "control" "EyeCloseUpper" "control" "EyeCloseLower" "control" "EyeHeight" "control" "EyeWidth" "control" "EyeShocked" "control" "EyesX" } "EyeBrow Control" { "groupColor" "255 118 156 255" "control" "EyeBrowAppear" "control" "EyeBrowUpDown" "control" "EyeBrowInner" "control" "EyeBrowMid" "control" "EyeBrowOuter" } "Upper Eyelid Control" { "groupColor" "255 118 156 255" "control" "EyeLidUpAppear" "control" "EyeLidUpUpDown" "control" "EyeLidUpThickness" } "LowerEyelidControl" { "groupColor" "255 118 156 255" "control" "EyeLidLoAppear" "control" "EyeLidLoUpDown" "control" "EyeLidLoCurve" "control" "multi_EyeLidLoCurve" } "Misc Controllers" { "groupColor" "255 118 156 255" "control" "Blush" } "Teeth Control" { "groupColor" "255 118 156 255" "control" "TeethD" "control" "TeethH" "control" "TeethV" "control" "TeethLowerV" "control" "TeethCurve" "control "TeethFangs" "control" "TeethLowerRotate" "control" "TeethUpperRotate" "control" "TeethRotate" "control" "TeethVerticalSize" "control" "TeethHorizontalSize" }
BODYGROUPS

N
— Tail Bodygroup
— Wing Bodygroup
— Hat Bodygroup
— Hand Bodygroup (swap between claws and none)
— Hair Bodygroup
V
— Tail Bodygroup
— Wing Bodygroup
— Hand Bodygroup (swap between claws and none)
— Hair Bodygroup
— Scarf Bodygroup
J
— Tail Bodygroup
— Wing Bodygroup
— Hand Bodygroup (swap between claws and none)
— Hair Bodygroup
— Scarf Bodygroup
Uzi
— Beanie Bodygroup
— Hair Bodygroup
— Necklace Bodygroup

PROPS

The addon features the following props/extra ragdolls:

  • Flag
  • Blades (left and right – can be attached to the main models)
  • Missile
  • Railgun (has a magazine bodygroup and changeable light skin. Also has a skull key chain)
  • Railgun Magazine
  • Railgun Cannister
  • Drone Head (doesn’t have any flexes)
  • Drone Torso
  • Drone Arms
LIGHTING

If you see a light on any of the models in this pack, chances are it is colourable. To do this, follow the steps below:

  1. Right-click the model in the Animation Set window and select Add Override Materials
  2. Right-click again and select Show in element viewer >>> Model
  3. In the element viewer, go to Materials
  4. Right-click the material called that you want to change the color of and select Add Attribute >>> vector3
  5. Where it says newAttribute, replace it with $selfillumtint, and select OK
  6. Now you have a parameter that reads [0 0 0]. These represents your [R G B] values respectfully
  7. To change the color, replace the values with your own. However, the values should be kept between 0 and 1, where 0 is no color and 1 is full color. Try looking up online if you need a color reference

Includes:
glitchmurderdronesdisdronesv.mdl
glitchmurderdronesdisdronesj.mdl
glitchmurderdronesdisdronesn.mdl
glitchmurderdronesdrone_gibshead_gib.mdl
glitchmurderdronesdrone_gibsleft_arm_gib.mdl
glitchmurderdronesdrone_gibsright_arm_gib.mdl
glitchmurderdronesdrone_gibstorso_gib.mdl
glitchmurderdronespropsblade_left.mdl
glitchmurderdronespropsblade_right.mdl
glitchmurderdronespropsflag.mdl
glitchmurderdronespropsmissile.mdl
glitchmurderdronespropsrailgun_powercell.mdl
glitchmurderdronespropsrailgun.mdl
glitchmurderdronespropsrailgun_mag.mdl
glitchmurderdronesworkerdronesuzi.mdl