Zetnus’s Deadwood Forest v2

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Author: Zetnus

Last revision: 15 Nov, 2015 at 00:06 UTC

File size: 80.9 KB

On Steam Workshop

Description:

All the trees are DEAD.
This random map script is somewhere between Black Forest and Sherwood Forest. There are more passages through the forest than in Black Forest but the trees are a lot more dense than in Sherwood Forest.
But the most important difference is that most of the trees are either dead or dying.
Resources are similar to the standard set, however some of them may be harder to find because they are hidden in the forest. Plus you get lots of extra deer.

Note: The trees give you 125 wood each instead of 100, but they cannot be destroyed with siege equipment!

To play choose the following when setting up a match:
Map style – Custom
Location – ZN@Deadwood_Forest_v2.2

Alternate Download[aok.heavengames.com]

V2.1
-LudiKRIS size now fully supported
-Considerably more buildable space around your town center
-A third type of tree added for a bit more variety

v2.0
-Players now start with a couple of living forest trees to make sure the AI builds lumber camps
-Roads now form part of the connections between players
-Version 1.0.4 is included for those of you who liked that better (warning – if you are playing with AIs please start in the feudal age or later)

Enjoy and tell me what you think!
Is there enough space to build? Is there anything I should add or remove? I would love to get some feedback

If you want to learn about random map scripting, check out my Random Map Scripting Links and FAQ[aok.heavengames.com] and my Updated New RMS Guide [aok.heavengames.com]