RHS Mixed Magazines
A lightweight mod adding mixed tracer/ball magazines and AP ammo types for RHS rifles and carbines. These provide a more immersive/realistic way to point out targets for your comrades, and increase lethality against RHS armor vests.
Dozens of new magazines have been added, with tracers every 3 to 5 rounds to assist in marking targets, without giving the enemy a constant reference to your position.
- NATO magazines are loaded to "Tracer Every 4" standard for 30-round magazines, and "Tracer Every 3" for 20-round magazines.
- Former Warsaw Pact/other magazines are loaded to "Tracer Every 2" standard.
Many tracers have been modified from RHS default to reflect real-world behavior, including color, delay, and tracer life.
- Older tracer rounds (57-T-231P and M196 for example) no longer have a delay, meaning they trace as soon as they leave your barrel. Newer tracer rounds (7T3M and M856A1) retain their delay, as these were specially made with delay to aid in concealment of the shooter.
- M856/L110 tracers have been changed to orange color, as in real life.
New ammunition types have been added, mostly armor-piercing types, to add some counters to the quite high armor values of RHS vests. Some existing AP rounds have been modified to better reflect real-world behavior.
- New AP rounds include 5.45×39 7N24 and 7N39, 7.62×39 7N23, and 5.56×45 M995/SS111.
- 5.45×39 7N22, 7.62×39 57-N-231(89), and 7.62×51 M993 have been buffed slightly.
Some new magazine models have been added, to give some extra variety to weapons for those who don’t use NIArms.
- New RPK magazines: 5.45mm 45rnd and 60rnd polymer, 7.62mm 40rnd bakelite.
- New STANAG magazines: HK "Maritime" steel, Lancer L5 translucent polymer.
- Lancer Translucent magazines show correct bullet colors based on ammo loaded (M855=green tip, M855A1=silver tip, M995=black tip, M196/M856/M856A1=red tip, others=no paint).
- New magazines are available in all ammo types, including mixed loads.
Required items:
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