Conquest: 1066 Campaign

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Author: Bonsai

Last revision: 16 Jun, 2023 at 18:14 UTC

File size: 999.99 MB

On Steam Workshop

Description:
THE CAMPAIGN

Conquest is a new campaign set in the year 1066, Where ten factions vye for control of the British Isles after the death of King Edward the Confessor – which culminated in the Norman Conquest of England.

This mod is meant as a Free DLC for Thrones of Britannia, and does not change the underlying architecture. Conquest instead builds upon existing systems to create an entirely new era to enjoy. Because of the nature of the events of 1066, the campaign is set so that every turn is only two weeks, a span which – historically – was time enough to march troops from London to York.

Besides changing the positions of available starting factions, it also adds two Unique units to each faction that reflect their strengths in 1066. One is available at the game’s start, while the second is unlocked at the end of their relevant upgrade chain. The Normans and Norse also each have a unique faction mechanic which can be read about below.

PLAYABLE FACTIONS

THE ENGLISH

WESTSEAXE | Faction Leader: King Harold Godwinson
MERCE | Faction Leader: Edwin, Earl of Merica

THE EASTERN NORSE

NORTHYMBRE | Faction Leader: Earl Morkere of Merce
THE NORMANS | Faction Leader: Williame le Batard

THE WESTERN NORSE

SUDREYJAR | Faction Leader: Echmarcach mac Ragnaill
NORDWEG | Faction Leader: Haraldr Hardrada

THE GAELS

MHUMHAIN | Faction Leader: Toirdelbach Ua Briain
CIRCENN | Faction Leader: King Máel Coluim mac Donnchada

THE BRITONS

GWYNEDD | Faction Leader: Bledynn ap Cynfyn Ua Briain
CUMBRIA | Faction Leader: Owain Foel

TRANSLATIONS OF THE MOD

FRENCH: https://steamcommunity.com/sharedfiles/filedetails/?id=2492713786
KOREAN: https://steamcommunity.com/sharedfiles/filedetails/?id=1925268695

CONTACT ME

The best way to reach me is through my Discord! Just pop into the modding channel and share your thoughts on the mod! https://discord.gg/g7JNtdq

THANKS AND RECOGNITIONS

This mod would not have been possible without the help and advice of DrunkFlamingo and AmericanCaesar. It utilizes several assets from their mods. Please check out their amazing Shieldwall Mod – as well as the Immersive Shields and Armies collection. The scripting in this game was created by DETrooper of 1212 Kingdoms Mod for Attila. He’s a true gentleman and deserves nothing but wonderful things in life.

SHIELDWALL
https://steamcommunity.com/sharedfiles/filedetails/?id=1747012157

IMMERSIVE SHIELDS AND ARMIES
https://steamcommunity.com/sharedfiles/filedetails/?id=1499836218&searchtext=

And many of the amazing art assets are drawn from Aguirre and Swiss Halberdier’s Unit Project
https://steamcommunity.com/sharedfiles/filedetails/?id=1545395784

And finally a few files are pulled from Medieval 1212 for Attila! Shew. Man that’s alot of typing.