Zetnus’s Lake Nomad v2

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Author: Zetnus

Last revision: 10 Nov, 2015 at 22:38 UTC

File size: 105.47 KB

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Description:

v2 now includes a single player version of the map as well as the normal multiplayer version!

I wanted to make a water-based nomad map. Lake nomad is an RMS that features randomly placed lands and islands. Players start in the middle of a lake (or the ocean) with 3 villagers, a scout and a transport ship. Your units are standing in the water and need to be loaded onto the transport ship first before you can drop them off somewhere.
Will you start building immediately or look around for the best site to start your settlement?

To play choose the following when setting up a match:

Map style: Custom

Location: ZN@LakeNomad_v2.1_MP
or ZN@LakeNomad_v2.1_SP

The AI cannot play the multiplayer (MP) version!
This is why I have included at single player (SP) version. In this version all players except player 1 start on shallows which are connected to the mainland. This means that any land-nomad capable AI should be able to play the SP version. The HD Edition AI (“Computer”) can play this map, while the old Conquerors AI cannot.

The SP version includes the following changes:
-AIs will spawn on shallows and receive a fishing ship instead of transport ship
-Considerably more shallows overall. As a result the map can sometimes resemble salt marsh if playing with a large number of players
-Wolves are disabled
-Marlin (great fish) can spawn on shallows (to ensure adequate fish)

Known Issues
– AIs occasionally spawn in deep ocean without a connection to the mainland
– Docks cannot be built where deep water (dark blue) touches beaches
– Number of villagers will always be 3 regardless of your civ. (there is no way for me to fix this when spawning villagers in the open ocean)

Manual download here[aok.heavengames.com]

v2.0
-Single-player version added
-Lands should be even less snaky now
-Regicide support added (king replaces scout; no extra villagers; no castle)
-Resources spread out more to make the map more balanced

v1.1
-Wolves are now dire wolves (which are weaker than normal wolves). Also, they don’t spawn in groups of 2 anymore
-Added some elevation
-Redid the water mixing to be more realistic
-Lands should be slightly less snaky now
-Reduced the amount of forests to increase building space

If you want to learn about random map scripting, check out my Random Map Scripting Links and FAQ[aok.heavengames.com] and my Updated New RMS Guide [aok.heavengames.com]

As always feedback is welcome – is there the right amount of resources on this map? Is there enough building space?