Sheks can be dangerous
This mod adds a new character to shek gate guards. He is a young shek with a poor attitude against Flatskins. If your character is part of a small squad, is a human, and they are weaker than this punk, expect him to attack your character. Sometimes a veteran Shek will apologize on behalf of his wayward brother and improve your relations slightly with the Shek.
You can also voluntarily talk to this Shek punk and pick a fight. That too will improve relations slightly. But keep in mind however a fight starts with this guy it calls the guards to fight your character and squad. Most likely the fight will end with an assault bounty and your character sitting in jail for a while. At least the shek are kind enough to heal their prisoners most of the time. Once your relations with the Shek reach a certain point the young punk will not automatically attack your character.
I don’t recommend out-running the guards too far. I did come across a situation where I had my character run from Squin’s gate but the guards still caught him and beat him up. But instead of taking him to prison they repeatedly picked him up, since he had a bounty, but then just dropped him on the ground – no healing him.
I also created a new game start that places a lone wanderer just outside Squin’s gates. I created this mod because normally I view Shek towns as safe havens for a weak party and wanted to add a little spice to them.