Viper Pull and Bind Rework

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Author: Mr Danger Dude

Last revision: 27 Jul, 2022 at 22:14 UTC

File size: 1.56 MB

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Description:

NOTICE Viper Class Overhaul has found to be hard incompatible with this mod. Running both together WILL break enemy Vipers. Be warned…

Changes the vanilla Viper and Viper King’s Tongue pull and Bind to be slightly more forgiving and a tad more in-depth in addition to adjusting various modded Viper AI and abilities.

Changes to the default Viper Pull and Bind:

  • Bind is now a strength contest between the Target and the Viper, meaning the more strength the target has, the more likely they will break the bind and free themselves on their own.
  • Bind no longer deals guaranteed damage on initial bind, and damage can vary based on how many successful stat contests the Viper wins against the target.
  • While Vipers will attempt to crush bound targets, they will attempt to subdue isolated targets, Causing disorientation, stunning them or knocking them unconscious, making it more difficult for a solo unit to safely retreat from one.
  • Breaking a bind Via stat contest (Not by damaging the Viper) Will put their bind on cool down, not allowing them to re-bind on the next turn.
  • Tongue pull no longer automatically leads into a bind, in addition to being able to not target enemies in high cover, meaning that a Viper with Bind on cool-down can still pull a unit, and might shoot them instead.

Changes to the Viper Kings Pull and Bind:

  • Viper King’s Choke no longer has a flat % to knock unconscious, instead, shares the same stat contest mechanic with the normal Viper’s Bind.

By default, most characters have a strength stat of 50 (Set in GameData_CharacterStats.ini under eStat_Strength) and very few modded enemies or classes modify this stat to any degree.

In addition to the above changes, this also adds a ‘Rush and Bind’ Ability to Neonate Vipers, to add a rather weak CC to them, to make them slightly more threatening.

You can also configure a bunch of the above’s Bind + Pull changes in addition to a couple other mechanics as well.

This mod carries 2 mod class overrides, being X2Ability_Viper and X2Ability_DLC_Day60ViperKing, therefore, is incompatible with mods that edit such classes.

When paired with Justice for (Almost) All!, this will also allow Vipers to be able to Pull and Bind all humanoid targets, in addition to being able to be pulled by Justice.

This is a standalone function from my mod Allies Unknown Redux Species: Vipers And therefore, is incompatible with said mod, as functions will conflict with one another.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
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X2WOTCCommunityHighlander v1.25.0Steam Workshop
Viper Animation Depository [WOTC]Steam Workshop