SSL Brenda
Absurde damage at the cost of commital movement and defense
the small artwork was made by KeroBerry https://twitter.com/Keroberry1
Brenda is a rushdown/grappler hybrid who’s main gimmicks are a Gathling system and being able to charge her Dair and Uair for damage and distance traveled
MOVES
the grounded versions of the moves are similar to their air counterpart but they can’t be charged, but Dtilt will move you futher than uncharged Dair and utilt won’t give you any vertical momentum but it won’t put you in freefall of course
Uair is lazy eruption, a standard kick that will lift her above the sky, this move can be charged by holding the button
during the charge, she will be able to steer in the air, similar to Pomme
Dair is a slide kick that will become a command grab on hit, it’s more of a combo throw since the low knockback at early percents, like Uair, you can charge it for getting more horizontal distance
Bair is a command grab that deals an high amount of damage and kills a lot of characters pretty early but it will leave Brenda vunerable if you whiff in a state similar to free fall
JUMP CANCEL
Jab is jump cancellable on hit
Fair/Ftilt will restore your doublejump on it ALWAYS
Bair’s whiff animation be canceled if you have a jump
the charge of Uair and Dair can be canceled with Jump, you lose both your charge and the double jump but it can be used with the float from the charge of Uair for increasing your air mobility