Unit size 300% Overhaul (update when Vampire Coast comes)
This crazy mod increases unit size to 300% for Warhammer 2 and balanced the battles around it.
Units, Single entities, Siege machines, magics are upscaled in power.
This was more or less request mod, I created it out of my own curiosity. I can’t really recommend you to play it because once you get over 15000 units game becomes heavilly laggy even on best high-end PC.
Version 1.03⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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- Don’t forget to set unit size to ULTRA
- Extra demand on your CPU and GPU, I highly suggest set units detail to low for big FPS boost, especially noticable after a lot of units died.
- Siege battles works very well, but units with loose formation/spacing like cavarly may be a bit akward to use in tight spaces.
Savegame compatible, you can enable/disable it mid campaign as you please.
- Degrading units for those that don’t like permament summons
– Don’t use with Radious and SFO
– Mods that add new units will work, but will not have their size/HP increased.
– Mods that edit unit statistics might get overwrited back by this mod and vice versa.
⠀⠀⠀- same for magic
– Mods that remove units will probably crash
- Improve magic usage of AI spells (should have big impact)
- Allow small numerous units do +200% damage to single entities (might never happen, don’t know how to do it yet)
Bug report, your suggestion/questions for tweaks/compatiblity are deeply appretiated.
If you don’t like something, don’t be shy. Tell me, I am always looking for a way to improve my mods.
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- Unit size +200% (4 => 12; 100 => 300)
- Unit drag width (42 => 123)

- Lords, heroes, single entities – Health, damage, AoE attack +200%


- Durability of Siege towers +250%
- Durability of Ram +250%
- Damage of defence towers +200%
- Ladder climb speed +100%
- Wall and defence tower durability unchanged

- 50 Winds of Magic limit
- Area of Buff/Debuff spells +100%
- Power of point and click magic, heals, winds, bombardements, magic projectiles +200%
- Vortex damage +200%, some spawn additional vortexes instead
- Effect items and abilities as well
- Summonables are pernament, they lose a bit of HP on summon.

- Dark Elves earn only 35% of Slaves from battles
- Replenishement bonus per aquired prisoner decreased to 35%

- AI spreads out their formations

There is currently game issue which makes +300 units akward to control and turn around, they clump up in middle of formation instead nicelly turning. This issue wasn’t in WH1 so I expect it to be fixed in future, bug was already reported.