Glassworks

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Author: DaniAngione

Last revision: 14 Nov, 2018 at 02:11 UTC

File size: 93.66 MB

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Description:

Glassworks is a huge mod that – in summary – adds a whole new industry, a lot of products and items related to that industry, a new profession (the Glassmith), tools, workbenches and resources and several additions to already existing professions.

In terms of construction, Glassworks covers pretty much all windows and doors in the game in a wide range of colors (21 in total), plus new stone windows based on the wooden tier.

On top of that, there is also the addition of new (and reimagined) furniture made of glass, several decorations like goblets, pitchers and flower pots and even the possibility to find and work Obsidian – the legendary ‘dragon glass’ – that opens up a whole new set of powerful weapons and armor matched with the Legendary gear from Stonehearth.

Glass making is meant to be a mid-end game profession and, as such, it is locked behind a slightly larger complexity than your average professions, with basic and simple things being very easy to obtain but a lot of cool and more advanced recipes and possibilities like stained glass, black & white glass, new stone windows, new doors, beautiful arch windows with colorful stained glass panels and customized 1×1 small stained glass panes that can be used to create "pixel artwork" in windows.

To promote a Glassmith you need someone with experience and knowledge on working furnaces, which means a level 2 Blacksmith, and a Glassmith’s Blowpipe, crafted by the blacksmith. The Glassmith can use things crafted by the potter (doors & windows, molds), carpenter (doors & windows, molds) and mason (windows and metallic salts). There are also some additions to the blacksmith that can be very helpful like burning charcoal for coal and wood ash and herbs for soda ash.

Making Glass

This is not as simple as most professions. Although the major part of micromanagement will be handled automatically by your workers and the glassmith itself, you’ll still have to deal with time-restraints, logistics and the acquisition of materials that can be rather complicated to come by.

The first thing to understand you’ll have to understand is how the profession basically works. Glass is melted on the main furnace and from there it is transformed into globs that can be worked and shaped as desired through other recipes. The catch here is that globs can (and will!) cool down and solidify – so you’ll need another workbench (which is actually a storage) called the Glory Hole Furnace.

Inside of a Glory Hole you can indefinitely store molten glass globs to be used whenever you need.

Most recipes will use the glass globs; Pretty much all windows and doors will requires glass sheets while glassware (like vases) will require the globs directly. Both of them: Glassware and Glass Sheets will come out as hot versions of the final item, however, and will need to be properly cooled down before being used. To cool down a piece of glassware or a glass sheet, you must use another workbench that is also a storage: the Annealing Forge.

Once there, the hot items will remain for some hours (the more complex the item the longer it takes) until it cools down and can be used. Please note that hot glassware that cools down too fast (outside of an annealing forge) will shatter and break, becoming cullet – glass remains that must be remelted.

Finally, there are several types of things. The 3 basic types of glass are:
Green Forest Glass (Fine Sand + Wood Ash)
Amber Forest Glass (Fine Sand + Wood Ash)
Colorless Glass (Fine Sand + Soda Ash + Calcium Salts)

There are also two basic types of glass sheets:
Crown Glass easier to make, more rustic ‘medieval glass’.
Flat Glass prettier and clearer flat glass.

And finally there are 21 total colors of glass, counting the 3 basic types. All other colors are obtained through a combination of Colorless molten glass + different minerals and metallic salts that you can obtain through mining or through the refining of ores with the Mason.

Good luck and have fun! If you have any questions, feel free to ask in the comments, the official Discourse thread or contact me directly! (information in the ‘readme.md’ file inside the mod folder)

Planned Features

Glassworks is not yet finished. There are other things I’d like to add to it but couldn’t yet either because of time or yet-to-be-developed/learned skills. These are, mostly:
– Colored light through glass
– Quest campaigns to unlock stained glass (Order of Cid / Temple of the Monkey)
– More furniture
– More Glassware
– Variations for stained glass stuff
– Custom animations for blowing glass, working the crucible, etc.

Compatibility

Glassworks requires the Dani’s Core Mod to function.
The mod also adds a lot of entities (items) and recipes to pre-existing Stonehearth professions, a new profession and some mixintos to many Stonehearth files. As long as no other mod does a lot of overrides it should be compatible with any other mods.

Localization

This mod is completely compatible with Stonehearth’s localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation.

Stonehearth Discourse Thread

More information on how to make glass and the story behind this mod’s features will be shared in that thread!
https://discourse.stonehearth.net/t/glassworks-a24-1-0/35942

Support & Tipping

Like what I do, appreciate my work or just want to generally be a very helpful and lovely person? 🙂
[ko-fi.com]

Credits, License & Contacts included in the ‘readme’ file.
Special thanks to Max, BrunoSupremo and Relyss!

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