Social Mechanic’s Military District Rework
Social Mechanic’s Military District Rework
LoadOrder: 3001
THIS MOD REQUIRES GATHERING STORM
Encampments now receives Production adjacency bonuses:
Major adjacency bonus from adjacent Aerodrome.
Standard adjacency bonus from adjacent Airstrip.
Standard adjacency bonus from adjacent Fort.
Standard adjacency bonus from adjacent Strategic resources (remove from Industrial Zones).
Standard adjacency bonus from adjacent Government Plaza.
Minor adjacency bonus from adjacent districts.
Citizen Slot changes:
Barracks and Stables have their citizen slot yields increased to +2 Production and +2 Gold, up from +1 Production and +2 Gold. The Armory now provides an additional +2 Gold to citizen yields (the Military Academy still provides +1 Production). This means that Encampments, when fully developed, provide +3 Production and +4 Gold per citizen (up to a maximum of three citizen).
Aerodromes now receives Production adjacency bonuses:
Major adjacency bonus from adjacent Spaceport.
Major adjacency bonus from adjacent Missile Silo.
Standard adjacency bonus from adjacent Government Plaza.
Minor adjacency bonus from adjacent districts.
Citizen slots have been added to Aerodrome:
Hangers have citizen slot yields of +3 Production and +2 Gold. The Airport now provides an additional +2 Gold to citizen yields. This means that Aerodromes, when fully developed, provide +3 Production and +4 Gold per citizen (up to a maximum of two citizens).
Policy Cards add:
Bolster: Military Policy. Obtained from the Military Training civic. +100% Encampment district adjacency bonuses.
Militarism: Military Policy. Obtained from the Rapid Development civic. Replaces Bolster. +100% Encampment and Aerodrome district adjacency bonuses.
This mod is not compatible with other mods that directly impact the Encampment, Aerodrome, or their buildings.