Expansionism – Goverment Culture Bomb Policies
Add 6 Military Policy Cards that make districts Culture Bomb.
All of the following policies grants Culture Bomb upon completing all Districts, grant +20% production toward some districts but apply -20% production penalty to all other districts and some yield penalty based on the government. The Gold Maintenance per unit is now removed.
- Monarchist Expansionism – Unlocks at Divine Right, requires Monarchy goverment. -5% Culture. Bonus Production toward Aqueducts, Dams and Canals.
- Merchant Expansionism – Unlocks at Exploration, requires Merchant Republic goverment. -10% Faith. Bonus Production toward Commercial Hubs and Harbors.
- Theocratic Expansionism – Unlocks at Reformed Church, requires Theocracy goverment. -5% Science. Bonus Production toward Holy Sites and Theater Squares.
- Democratic Expansionism – Unlocks at Suffrage, requires Democracy or Digital Democracy government. -5% Production. Bonus Production toward Entertainment Complexes, Water Parks and Neighborhoods.
- Communist Expansionism – Unlocks at Class Struggle, requires Communism or Synthetic Technocracy government. -10% Growth. Bonus Production toward Industrial Zones and Campuses.
- Facist Expansionism – Unlocks at Totalitarianism, requires Facism or Corporate Libertarianism government. -10% Gold. Bonus Production towards Encampments and Aedromes.
At first I designed the mod to grant culture bomb to specific districts base on the government type but it is not possible due to technical limitation (once granted, the effect lasts forever even after removing the policy).