Better Ice Magic

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Author: Star Princess

Last revision: 26 Apr, 2023 at 02:36 UTC

File size: 133.12 KB

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Description:
Note
  • All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target.
  • Duration and Effect will be the same.

I want to re-balance all magic without changing core mechanics or effects.
Most Spells are adjusted to cost less and do a little bit more damage without making them OP.
Buffs and debuffs, generally regarded as waste of Winds, have a drastically increased duration,
a slight increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.

Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is identical to normal cast
If there are only brackets it means there is no change to the Spells normal cast.

Ice Maidens Kiss
  • Damage 16 -> 24 (32 -> 42)
  • Damage AP 0 -> 6 (0 -> 9)
  • Reecharge 30 -> 22
  • Wind-cost 6 -> 5 (10 -> 8)

Frost Shield
  • Misselblock 12 -> 25
  • Armour 15 -> 20
  • Duration 11 -> 16

Ice Sheet
  • Speed -25 -> -45
  • Duration 17 -> 35
  • Cooldown 27 -> 20

Frost Blades
  • Coooldown 43 -> 30
  • Duration 26 -> 45
  • Damage up 24 -> 26

Death Frost
  • Cooldown 38 -> 30
  • Wind-cost 14 -> 9 (17 -> 12)
  • Damage 67 -> 73 (67 -> 83)

Heart of Winter
  • Cooldown 54 -> 50
  • Range (30 -> 35)
  • Wind-cost 24 -> 14 (28 -> 18)
  • Damage 2,4,6,8 -> 3,5,7,9 (3,6,9,12 -> 4,7,10,14)

Crystal Sanctuary
  • Cooldown 50 -> 30
  • Wind-cost 14 -> 10 (26 -> 18)