Dynamic Civil War Malden

If you liked this item, please rate it up on Steam Workshop page.

Authors: Bidass, Mumu

Last revision: 2 Mar, 2020 at 23:37 UTC

File size: 10.83 MB

On Steam Workshop

Description:

The new Lythium version is here :
https://steamcommunity.com/sharedfiles/filedetails/?id=1798447656

Objective

Fully dynamic mission with one objective : find and kill the enemy commander located somewhere on the map.
To collect information about his possible position, you’ll have to get support from every local people, secure each compound, interrogate, gathering intels, collecting points, call the humanitary support,…etc… Everything is totally randomly generated.

Informations

Map : Malden 2035
Singleplayer scenario
The MP version Cooperative (2-4) still needs some testing for a better playability (I’m still learning the multiplayer scripting)…
We can still consider this scenario is still in a BETA stage. I hope you’ll enjoy this new version which wil be a lot more dynamic. You’ll be able to use it with any addons (RHS, OPFOR, 3CB…etc…). The ACE compatibility may be a lot better than the legacy version.

Features

Fully dynamic scenario with a full control admin panel (Enemy ratio, respawn, faction select…)
Random populated compounds with civilians and enemies
A complete reputation system based on many factors (Compound clearing, enemy killed, bullet shot near them, discussions, assistance, healing of injured civilian, even sheep killed !). The reputation is now binded to compounds with a complete state system (Humanitary support, massacred, enemy bastion, neutral and occupied by friendly forces).
Undercover system, you can wear any enemy uniform. If one unit discovers your identity, he will call his friend and shoot at you.
The enemy can surrender if they are under heavy fire…
You can surrender yourself if you’re getting lost and injured… And then getting captured in an enemy compound with a little cutscene…
Random enemy patrol
Random potentially undercover civilian (They’ll find the closest house to get an AK to shoot or join your side depending on your behavior (e.g. if you shoot close to a civilian, they will join the enemy side))
intel gathering with a scoring system
Support UI to buy supports with the points you collected.
Basic camping & respawn system
Random Crash site to secure (With civilian you need to evacuate or insurgents)
Random populated compounds width civilians and enemies
Random sheep herds & civilian
Random cars traffic (civ & enemies)
Random choppers patrol (enemies)
Random IEDs on roads
Random Hostages hidden in compound
Random Outposts
Random Tanks spawn on the map
Random Weapons cache
Random mortar attacks on compound
Random Sniper’s team
Random defense task
Base building system

Known issues

-You may experiment some gamebreaking bugs on the multiplayer version which is still WIP
-Be careful with the faction selector. Depending on the faction you choose, sometimes it will keep the vanilla chopper, units…

The source code

https://github.com/antoinebidault/DynamicCivilWar

Report to the issue tracker

https://github.com/antoinebidault/DynamicCivilWar/issues

Credits

Thanks to Novakat77 for giving me access to the developement dedicated server
Explosion in the sky for the intro music from the "Lone’s survivor" OST

Next plan

Correcting issues on the multiplayer version (Especially with a dedicated server)
Deploy the scenario on differents terrains : Tanoa, Lythium, Lyvonia,…
English voice acting => I am not very talented for this task, send me a private message if you’re interested.
Improving resting & revive script

Dependencies

No addons required. It will work with the vanilla ArmaIII, you can choose whatever faction in whatever addons you want to play ! However I would recommend to use RHS and 3CB factions for a better experience.