Better resource buildings (only buildings version)

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Author: Matan27d

Last revision: 6 May, 2016 at 18:46 UTC

File size: 10.24 KB

On Steam Workshop

Description:

This mod is just like my mod "better resource building" except it only changes the buildings- without adding the units.

Why is that? well some mods edit unit recruitment, combined with my mod they could cause wierd things to happen such as celts recruiting xionite spears.

So I made a version of this mod that only edits the building’s stats and thus works without problems with almost all the mods.

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*All resources give you money, stuff like gems and marble gives lots of money(but not more then gold) while stuff like wood and iron gives less.
Look for gold and gems to get the big cash.
I updated gold to give more money, as this was asked in the comments.

*Special bonuses to make unused buildings worthwhile- iron armory gives armor and weapon bones, marble sculptur gives public order and culture bonus.

*Some buildings modify income, for example wine modifies culture.

*Large empires with lots of resources will get more money, this will help factions like the WRE to survive for longer.

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FOR THE ORIGINAL MOD (WITH UNITS) : http://steamcommunity.com/sharedfiles/filedetails/?id=649725695