Rome Era More Realistic Campaing +Realistic battle system and AI- Bellum se ipsum alet

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Author: XxRedHornetxX/Resonare Romanorum

Last revision: 18 Jun, 2023 at 13:59 UTC

File size: 10.19 MB

On Steam Workshop

Description:
Rome era Seire

This mod edits some campaings behaviours and bonuses in order to make it more realistic and challenging. It has been made for Rome era Serie mods, but it CAN BE USED WITH ANY OTHER MOD.

Discord

https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request

Changes:

Important

-> I recommend to combine it with radious for economy stuff. The Draco cav standard only available if you use the mod with a rome era chapter.

Radious link:https://steamcommunity.com/sharedfiles/filedetails/?id=396015150&searchtext=radious

1-Increases a %20 the unit upkeep for the player. It also increases the upkeep for all, player and AI with imperium, as well as decreases the loyalty of generals, so revolts will be more common. To siege a city will also increase the upkeep of that army.

2- AI will ambush your armies, something that never happens in vanilla

3- Armies movement decreased for AI and player. The decreasing rate will be also affected by the imperium, being lower for higher imperium, in order to simulate the better infrastructures of roads of bigger empires.

4- Morale/Integrity tweaks in home and foreign lands depend to imperium level: Factions with lower imperium will have morale buffs defending their homeland while they will suffer a morale penalty in a foreign land. This morale buff in the homeland will decrease as long as factions expand their territory( they increase their imperium level). The same will happen to the morale penalty, which will be lower as long as factions increase their imperium level. Apart from this, all armies will have a integrity/morale penalty due to being in foreign lands, making large campaigns very difficult to manage. The AI will have a integrity bonus cause it is not able to manage it properly.

5- Realistic battle system from Rome era mods.

6-Stancies, battles bankrupt and attrition affect to morale/integrity

7- Laying a siege will have a morale/integrity and upkeep penalty.

8-All sieged garrisons will suffer a small attrition since the first siege turn.

9- Some units will be able to recruit in cities.

10- Public order penalty for the player. Occupation penalty for the player, to pacify a region will take much longer.

13-General skill trees updated.

14- Season effects for individual regions added: Season will affecto to economy, public order, morale, armies movement and integrity.

15-Edicts reworked.

16- Inmigrants and different religions effects to order public will also change with imperium size.

17- Supply system reworked

18-Edits for war Weariness: Now being at war will increase the war weariness in a smaller proportion, BUT suffering the consequences of war will affect much higher( lose battles or see your settlements destroyed/ sacked)

19- 100% matched combats and highly reduced the amount of "heart attacks"

IT IS IMPORTANT TO LOAD IT BEFORE THE CHAPTER YOU ARE GOING TO PLAY.

Battle system changelog resume here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic