SS Barnsley (Sinkable)

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Author: mcsteve89

Last revision: 26 May, 2023 at 15:27 UTC

File size: 7.11 MB

On Steam Workshop

Description:

(Fictional)
Rudders on both sides, four paddlewheels and a SWINGING SALOON?! Although this may look like the French are at it again with their aesthetically criminal ironclads, this extremely weird looking steamer was actually an experimental cross-channel passenger ferry. It had a central saloon that could rotate independently from ship and keep level to be able to combat seasickness. The Barnsley was also designed to be bidirectional, having a rudder on both the bow and, well… the other bow, and had four paddlewheels for propulsion. Did this freak of a paddle steamer actually work to cure seasickness? Well, umm…

SPECIFICATIONS

Top speed: 15 Knots
Length: 56.25 Meters
Width (with paddleboxes): 14.25 Meters
Height: 19ish Meters

FEATURES

-Accommodations for:
8 firemen
2 officers
Seating for 20 passengers (or 36 including the dining table)
-2 twin firebox boilers
-2 oscillating cylinder engines
-4 paddlewheels
-2 independent rudders and helms
-4 bilge pumps
-2 steam whistles
-4 anchors
-4 hand crank powered lifeboats
-2 bells
-2 compass binnacles
-4 heaters
-various equipment storages throughout the ship
-4 waterclosets
-1 main galley and 1 crew galley
-1 bath
-1 central swinging saloon, able to rotate independently from the ship
-1 control panel in each engine room with a switch to lock the saloon in neutral position, and an inclinometer
-Exterior lights, main interior lights, and navigation lights switches at each helm
-2 sink switches
-Full interior

HOW TO START

1: Head down to the engine room, turn the damper on the boiler all the way up
2: Light the boiler, both port and starboard fireboxes (or just one or the other for reduced speed)
3: Repeat in the other engine room
4: Once steam pressure is up, you should be good to go
-There’s separate toggleable autocoalers for each firebox
-Having the firebox doors open or closed doesn’t change anything. Having them open or closed is entirely preference

SINK SWITCHES

The sink switches are located in the Captain’s Cabin, in the "Crew Compartment"

1: A large gash is ripped open in the keel as if it scraped a rock and the ship partially capsizes and sinks **very** quickly.
2: Water will gradually find its way into the engine rooms and tunnel under the saloon as the ship is hit by waves. They don’t have to too big, once they start lapping at the lifeboats the ship should slowly take on water.
If the waves are small enough, the bilge pumps may even be able to keep up with the flooding.

Activating sink 1 while going "Helm B Ahead" can have the sinking go a little bit funny with the still-spinning paddlewheels. I recommend that you bring the ship to a stop or at least slow down if you’re gonna activate sink 1.
I put a system in place that gradually slows down the engines as the engine rooms flood, but even with the forced reduced speed, the ship can still start spinning around all silly while it’s sinking.

Depending on what bulkhead doors you leave open, the boiler explosion may not trigger.

QUIRKS AND PROBLEMS

-Although I fixed it as best I could, the saloon can still occasionally get jammed. I added buttons on the side of the staircases to get on top of the saloon to get it unstuck, as well as keybinds on both helms. They work by using connectors to wrench the saloon to a different position to free it. I’m not sure this problem happens with high physics setting, as I did most of my testing in low physics setting and by the time I got the last version made, the ship was already too laggy for my relatively weak computer to run it at a good frame rate.

-The main lights switches at the different helms are designed to turn each other off if one is already on. For example, if you have the navigation lights on at helm A and then turn the navigation lights on at helm B, the helm B lights will automatically turn off the helm A lights, so you don’t have to run back and forth turning on and off light switches.

-Being a paddle steamer, and especially one with four paddlewheels, the ships behavior in rough seas can be… odd. This is coupled with the fact that I intentionally made the stabilizers very weak so that the ship can roll side to side more and replicate the instability of its real-life counterpart. The ship can handle about 70-75% maximum wind. Anything higher and the ship starts to have a really bad time.

EXTRA NOTES

-Can be run on low physics setting

Inspired by the SS Bessemer (1874)

Discord server for checking out how the latest builds are coming along, chatting, memes, the occasional build competition and other nonsense: https://discord.gg/7Z2VWqvDwq