Better Zeus AI CONTROL (move under fire)
Requires CBA
This mod is pretty basic and I still plan to work on it and make it more accessible, compatible, functional etc but SO FAR we have the following!! :
CBA Keybinds and controls:
-"Unconditional Move-mode apply" : Default key "T" selected AI units in Zeus (a group, or individuals within the group, whatever units ultimately are selected in the scope) will go to complete obedience mode and will not shoot at enemies, will not lay down and hide, etc, will just MOVE, to your waypoints, like good soldiers under your command! Fantastic when you need them to flank effectively.
-"Normal mode apply" : Default key "G" selected AI units again will now return to their normal operating behavior, simple as that, cancelling the unconditional movement mode.
-"Reveal selected" : Default key "B" selected units are queued as targets to be revealed, TO (see next line down)
-"Reveal to" : part of the same function as "normal mode apply" key "G", the selected units will be able to see the targets that were just queued (see line above)
"Halt Selected" : Default key "H" immediately halts all pathing of the selected AI units, make sure for vehicles you have the AI in the vehicle and not "the vehicle" selected. Can be the whole group or just the driver, doesn’t matter, aiming and guns still all work.
"Cancel halt selected" : Default key "J" returns pathing to the selected AI units
Known issue/observed a couple times that you cannot apply the commands to zeus units that *another* curator has spawned in, only your own.
Enjoy and feel free to add to this and whatever, but just let me know so I don’t miss out and can use it too XD
Try it out!