Nick & Slimetime
A very old mod i started to continue not too long ago
Dedicated to slimetime and nick/ginger/fiery
ps. it might be a bit buggy just report it in the comments
He is a slippery slime boy. He leaves behind green creep when moving and when shooting tears.
Tainted Slimetime has become a radioactive mass, a radioactivity meter builds up over time and builds up alot slower when in rooms. when the counter reaches max you will begin to take damage however you will deal damage to enemies around you. Using his pocket active rad-away will grant a fading damage down multiplier but get rid of all of his radiation
Nick cycles between different emotions which have different stats and appearances on a timer
Tainted nick has many personalities which each have their own set of items. If an item has extra items when displayed next to it that item will grant those items to the other personalities shown otherwise it will be given to each personality. After a set amount of time the personalities will cycle giving all of those items and changing the stats and appearance similar to the base form. Items from the death certificate area will be given to all personalities regardless of blacklist status. And for the blacklist it means that the item doesnt get rolled and doesnt give secondary items but is kept between personalities. Many items blacklisted are either useless or majorly effect the run in some way as well as all active items.
- Lilly (me) for being the creator
- Slimetime & Nick for obviously being the main focus of this mod as well as providing some sprites and ideas
- Epiphany server for giving me this idea all those months ago