Fast Decompose

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Author: Let's Crash

Last revision: 8 Nov, 2022 at 15:13 UTC

File size: 6.41 MB

On Steam Workshop

Description:
Fast Decompose

New 1.4 update ties into a new StatPart system used on the Deterioration Rate StatDef, no longer requires Harmony for the newer version.
This always existed I only learned it when I saw the changes Tynan had made and put 2 and 2 together.

You should now see the changes this mod is making on the tool tip and a small detail has been added to explain it in as many languages as google translate would help me with.

Triggers only when a corpse is due to deteriorate, so it shouldn’t be active if protected by another object (like a shelf)
This wasn’t seeming to work fully in my practice, having a rotting corpse in a shelf indoors didn’t stop it from displaying the modifier but it obviously wont take deterioration damage since it’s protected.

Mod is an additional statworker to determine rot state and is patched with basic rimworld patches into the statdef for deterioration rate.

Out on the rim, even the microbes are dangerous!

  • Rotten corpses get a deterioration rate of x4.
  • Dessicated corpses get a deterioration rate of x20

Made with tears to help me clean up after Ultimate Raids and Evil Randy (another mod I made).

Should be safe to install/uninstall whenever. . . but any existing rotten or dessicated corpses may keep the deterioration rate changes. Have not tested uninstalls but I don’t suspect much of an issue.

Tested on 1.2, 1.3.3200 and 1.4
Not tested with Ideology or Biotech.

Check out my other mods!
MAZ – Mass Assign Zone
Titanium+ (continued)