MC’s Lefkós Pýrgos (White Tower)
Updated: 17/07/2023
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DLC Requirements: This mod requires Rise & Fall, Gathering Storm and the Great Commanders Leader Pack DLC to use.
Adds the Lefkós Pýrgos wonder to Civilization VI: a coastal wonder that provides strategic, defensive-based gameplay options to the civilization that constructs it – including access to the Coastal Wall unique improvement. For their enemies, there are additional unit promotion capabilities available to numerous classes to help with conquering the walls!
The wonder itself is represented through a custom 3D model, which has a fully-animated build sequence (wonder movie).
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"We must not believe the many, who say that only free people ought to be educated, but we should rather believe the philosophers who say that only the educated are free." – Epictetus
The White Tower of Thessaloniki (Greek: Lefkós Pýrgos; Ottoman Turkish: Beyaz Kule) is a monument and museum on the waterfront of the city of Thessaloniki, capital of the region of Macedonia in northern Greece. The present tower replaced an old Byzantine fortification, known to have been mentioned around the 12th century, that the Ottoman Empire reconstructed to fortify the city’s fortress after Sultan Murad II captured Thessaloniki in 1430. During the period of Ottoman rule, the White tower became a notorious prison and scene of mass executions.
- +2 Culture per turn.
- Prevents units embarking from, or disembarking to, the tile which it occupies.
- After constructing this wonder, the city within which it is built can construct the Coastal Wall improvement to further protect its coastal borders.
- Units occupying this tile benefit from +4 Visibility, as well as +8 Ranged Strength versus naval units.
- Enemy Spies operate at one level lower in this city.
- The building can also hold two Artifacts.
- Must be built on the coast.
- Unique defensive improvement which can be built within the city that constructed Lefkós Pýrgos.
- Provides fortification bonuses, prevents units embarking from, or disembarking to, the tile which it occupies and reduces the rate of movement for any units travelling through it.
- Must be built on the coast.
In order to integrate the Coastal Wall’s impassability with a level of balance, this mod also adds the ability to traverse Coastal Wall tiles, under unit promotions, to a number of different promotion classes. The general idea is that those wishing to mount an assault on the city protected by the Coastal Wall will need to plan for this and use promotions wisely. The in-game Civilopedia has been updated to indicate the promotions that grant the ability to scale the wall.
Furthermore, all units of the Modern Era (and onwards) receive the ability to scale the wall by default. Finally, once any civilization discovers Advanced Ballistics, all units in-game receive the ability (thus negating the Coastal Wall’s ability to entirely block embarkation/disembarkation).
Finally, you will also note (following a game restart) that any tile with a Coastal Wall built on it will also appear as a Cliff. This was a necessary concession to implement the functionality. To minimise the unnatural look of Cliffs on flat tiles, the overall size of Cliffs (in-game) has been reduced slightly. This does not (in my opinion) make them look unnaturally small on raised (hilly) tiles. I’ve included a screenshot with the cliffs at their new size so everyone can judge that for themselves, in case they feel it is a deal-breaker.
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This mod should be widely compatible with other mods. It is worth noting that the unit abilities for Modern Era units are based on the default technology tree – mods that add new, late-game technologies and have units unlocked behind them will be omitted from receiving the abilities.
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Please don’t be shy. I welcome feedback, of all kinds.
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