Mercenary Camps Mod 1.0 (Floris)
Includes Floris Expanded 2.54
Available in english and polish language.
Addons
– 7 Mercenaries camps when you can recruit troops + one merchant per camp
– 3 camps with standard troops
– 1 camp with some corsairs and Nordic soldiers
– Assassins camp
– Crusaders camp
– Manhunters outpost
– Castle "Moryn". Swadia own this castle when game start.
– Village "Tuzla". Belongs to the new castle.
– Mannhunters spawn in random places.
– Bigger parties size and morale adjust (TweakMB, not in code)
– 6 new troops:
– Assassin Spy
– Assassin Archer
– Assassin
– Assassin Naphtha Thrower
– Desert Nightmare
– Templar (recruiting in Crusaders camp)
Assassin’s are very overpowered but:
– They don’t have shields
– Cost 15 times more then normal troops
– Respawn after 3 days and chanse for spawn each Assassin is 0-2. Desert Nightmare 0-1.
– New items: Assassin equipment. Randomly apperas for sell from merchant in Assassin’s camp.
– Special weapon: Naphtha Bomb.
– Can be purchased only in Assassin’s camp after completing quest from desert merchant.
– Max 15 per 3 days. (5 larges, 5 mediums, 5 smalls)
– Some other addons like:
– Recruiting any troop from tavern. First slot in tavern has only mercenaries. Second – all troops.
– Added rare and useless troop "Slave"(its mercenaries_end but he appers in tavern so I thought that he can be a slave. Upgrade to farmer and townsman)
Fixes/upgrades
– Fixed sea battle map. Now you can’t fall in to the water and get stuck bottom of the ocean. (If you want to disable drowning)
– Hochmeiste is 10 times more expensive.
– Few littles upgrades/fixes which I don’t remember.
– Fix "Backspace" manu at battles. (Fixed in 2.55 but at 2.54 was still background)
Bugs
– Moryn castle siege is buggy. Troops won’t go into the ladder. If someone can edit this and send me a fixed scene I will be grateful.
Credits
Tintai
Floris Team
Alternative download
http://www.moddb.com/mods/mercenary-camps-mod-with-floris-254