Age of Calradia Enhanced

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Author: Rupert Giles

Last revision: 4 Feb, 2016 at 12:46 UTC

File size: 1.69 GB

On Steam Workshop

Description:

This is a BRAND NEW, built from scratch mod. I was inspired by the Age of Empires series of games. This is NOT a historical mod. Single player campaign only. This is about a fusion of cultures. I added a bunch of elite units from the AoE games to have fun with but some names of changed to stay within Calradia lore.
This mod is not SAVEGAME compatible with native or any other mod. You will need to start a new game.

I have added many new features such as:

DIplomacy Mod
Empire Report
Bodyguards in taverns and villages
Troop Trees
Tavern animations and sounds
New female faces
All bandit trees fully upgradeable to a unique troop.
Hundreds of new armors and weapons.
You are able to recruit bandits, sword sisters, manhunters and mercenaries from taverns.
All factions now have a tier 6 unit.
Cows will now follow you!

Open source credits:
Diplomacy by Waihti, zParsifal
Empire Report – SirRealz
Tavern Animation Pack – Slawomir of Aaarrghh
Perfect troop tree presentation – rubik
Bodyguards/Escorts in Town/Village Scenes (Open Source) – Caba`drin
New Female face model and textures(v1.3 Updated) – Broken_one
Bandit hiring from Taverns – Lanister
Teutonic and Lithuanian items – Kovas
Armors and Items – Pino
Bloc’s Northerner Horses – Bloc
Baraban’s Armors and Helms – Baraban Sternaxe
Eastern Armor Pack – Njunja
Armors – Narf of Picklestink
Woad Skins – Kolba
Shield Pack – Rathos
SSH samurai/nord armour set – SacredStoneHead
Korean Armors – kojjam
Armor and Weapons – Spak

and all the helpful people on the modding forums from Tale Worlds.

and testing and feeback – Sohei

If you enjoy this mod please RATE it. Thank you.

CHANGELOG:

V1.3 Bug Fix
-fixed graphical bugs with swadian archers. their faces are normal and you are able to see them in the portrait screen when you talk with them

V1.2 Update
-changed bandit spawns back to how they work in native. They were too powerful and keeping the NPC lords from doing what they should be doing. (This will take a few days in game to see the changes and you will have to still defeat the existing bandits that were there before the update)
-added short sword to all skirmishers and fighting axe to throwing axmen to make them more usefull after throwing weapons have been depleted
-removed throwing items from vaegir trained archer so they will only spawn with bow like intended.
-corrected some spelling mistakes in game
**these next three changes below will only be noticeable in a NEW save game because of the way the Warband Module System works**
-vaegir elite marksman now has powerdraw 6 instead of 0
-adjusted vaegir trained archer to have the correct weapon prof
-nerfed the powerdraw of the forest unit tree so they aren’t so OP anymore(they are still GOOD!)

V1.1 Bug fixes
-fixed rangom crash in battle when using Swadian Paladins
-guaranteed helmet for Nord Elite Archers
-fixed flamberge to show ast two handed instead of polearm
v1.0 Published