ObjectPlacementTBH

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Authors: Adanteh, Stack

Last revision: 22 Oct, 2019 at 19:14 UTC

File size: 83.46 MB

On Steam Workshop

Description:
This mod is now depecrated in favor of the new Plopper mod.
This mod is WIP and might not always work 100% perfectly

READ FIRST

Manual is included in the mod folder. Use install_requirements.bat on first run
This mod does not work with battleEye, make sure it’s off
If you have questsions don’t add me, but ask it on the discord

Discord

For discussion regarding this mod there’s a discord here: https://discord.gg/4dPdYBN

Keep in mind that this mod is mainly for powerusers.
If you have no idea what this mod is for, then don’t bother subscribing because it is not for you.
It is primarily used for serious terrain makers (No kellys island people), so expect needing a decent knowledge of that to be able to actually use this.

WTF Is this?

It’s a mod you place objects with for terrains.
It uses TerrainBuilder template files, to keep problems with importing objects in TB to a minimum and have a solid reliable dataset.
It also allows to do surface mask painting (TO BE USED FOR MINOR ADJUSTMENTS ONLY, DUE TO ARMA PERFORMANCE LIMITATIONS!)
There’s a brush, composition placement, polygon fill, basic shapefile support (To make adjustments to roads, no previewing) and a bunch more stuff
It handles pitch / bank pretty well, with special handling for landSlopeContact items (Autoaligning walls, BUT ONLY IF YOU USE MY SUPER SPECIAL LIBRARY FILES)

But Adanteh, why doesn’t it do this certain special thing?!!!one!!

Because no one has added it yet. If you have decent SQF knowledge, it’s relatively easy to add extra tools yourself, just contact me somehow.
The backend uses python and I’d like to have a collection of general useful scripts in this as well, so if you have super special scripts please contribute to them.

If you hate this mod and much prefer XCam/typing coordinates in notepad then by all means stick to that.

It doesn’t work!

Cool, make a ticket of what EXACTLY doesn’t work on this page[gitlab.com]

Can I help?

Yes:
* Someone with better math can probably fix a bunch of rotation issues
* A better wallbuilder would be good
* Allow reading model data without extra tools (For proper automatic template generation)
* Written / video guides on how to use this
* Buying me beer

Credits

NeoArmageddon (Mapbuilder),
zgmrvn (Surface Painting, Modular setup),
Overfl0 (Pythia, Python stuff),
Mondkalb (SPAL Tool, Models),
_SCAR (Math, Export),
Ianbanks (Math, Export),
ChronicSilence (Matrixes),
Ice (Template Files)