Dynamic UFOs
Dynamic UFOs v3.0
Authored by Kabill
Special thanks to Solver for coding support
— Overview —
Dynamic UFOs is designed to increase the variety and dynamism of both the Geoscape and Ground Combat parts of Xenonauts. It does this through randomising the UFOs which spawn for different alien mission types, through unlocking special mission types like Terror and Base Attack missions to make them more common and by adding significant random elements to the UFO ground crews.
— Features —
– Dyanamic UFO Spawns: The range of UFOs which can spawn at any given point in the game is much wider. Higher-tier UFOs will spawn earlier in the game (though at first infrequently) while lower-tier UFOs will continue to spawn throughout the game (though becoming increasingly uncommon).
– Unlocked Alien Missions: Particular alien missions, notably Terror and Base Attack missions, are no longer limited by a cooldown and can spawn during any wave. Overall these mission types should be more common, thereby making the ground missions you play through more varied.
– Dynamic Alien Bases: Whereas in vanilla alien bases upgrade at set points in the game, alien bases in Dynamic UFOs grow over time such that the longer they are in the game, the larger they will become. UFOs on supply missions will speed up the rate of growth significantly. The effect of alien bases is also different, increasing the number of UFOs which spawn with each alien wave rather than doing funding damage over time. Alien bases are no longer detected automatically after a certain amount of time: there is a small chance of them being detected automatically but otherwise you will receive occasional reports in the even log indicating the presence of an alien base in a specific part of the world to help you find them. Finally, alien bases have been made tougher to assault.
– Dynamic Alien Crews: Each alien mission type has a different crew associated with it and each crew list has a small amount of variation in its size. UFOs on missions requiring landing (Base Attack, Terror, Research, Construction and Supply) tend to have stronger crews than UFOs on other mission types. Also, Wraiths appear earlier, while Harridans and Drones are more extensively deployed.
— Notes —
To help increase crew diversity, Bombing Missions are now carried out by regular UFO types rather than Bombers and Strike Cruisers. These two UFOs have been repurposed as heavy combat drones which sometimes fly Air Superiority missions with fighters.
— Tips —
Overall this mod makes the game a little more difficult so bear that in mind when starting out. You won’t be able to down the same number of UFOs as in vanilla and the ground crews can sometimes be tougher. So be cautious and use discretion. Although it is possible to down and assault UFOs which are higher-tier than normal for that point in the game, it is not always a good idea to try.
— Known Issues —
– Occassionally the game seems to spawn more Reapers on some ground missions than should be possible. I’m not sure why this is, but it is not game breaking and I’m without a clue regarding the cause of this.
– If you encounter any bugs or problems, or want to comment on the mod’s features, please post in the comments section or on this thread on Goldhawk Interactive’s official forums: