Green Arabia

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Author: RediRodion

Last revision: 5 Mar, 2019 at 17:44 UTC

File size: 570.37 KB

On Steam Workshop

Description:

Welcome to RemasteRed version of Green Arabia !

Green Arabia is a Holy Grail of Age of Empires 2 content.
It was one of the first maps created 20 years ago. Even though meta has shifted so much throughout this time, GA’s main concept remained the same.

On "Fair Green Arabia" thanks to advanced programming skills players ALWAYS get one super close woodline next to the Town Center. The rest of forests is spread further around the map.

Possibility of Competitive Gameplay: 5/5
Level of PoCG is decided by factors like: availability and repetitive spawn of resources assigned to each player, overall balance of resources on the map, variety of outcomes of spawning locations, lack of total favoritism for certain civilizations or strategies (like FN, Michi, BF).

Recommended (not necessary) settings:
1v1 / Team Games
Data Set: Expansions
Game: Random Map
Map Style: Custom
Location: Green Arabia.rms
(Notice there are 2 spaces between words in the title)
Location: Fair Green Arabia.rms
Location: Standard Green Arabia.rms
Difficulty: Moderate
Resources: Standard
Reveal Map: Normal

Let’s chronologize applied balances by imagining playing a standard game and gaining more and more scout information.

First reaction:
No sheep to be found.
~delay in getting starting food hurts the most when you are Chinese, sometimes it can really turn your gameplay off.
[Solved by placing villagers and scout further, sheep closer and one of the sheep under TC]

2nd:
Why do I have both of my boars so far away when my enemy has them just under his tc???
~especially if he is Mongols and already stole one of your boars 😀
[Solved by averaging distance of boars from tcs]

3th:
I have all of my gold further than my opponent AND in one spot.
~especially if he is Turks and already castle dropped you ranging all your gold and having good time using it or just Korean tower rushed it in Feudal Age 🙂
[Solved by giving each gold different – non-overlapping range]

4th
Same changes applied to stone.

5th
I don’t have safe wood when my enemy is practically walled by surrounding forests.
~guess what – he is Celts 🙂
[Solved by making 2 kinds of forests: one thicker, spread less and one smaller appearing more often on the map. Additionally forests no longer can spawn too close to the tc]

6th
I notice having deers even further than last sheep when my enemy easily lured his using a scout.
What’s more he has 2nd group of deers right away, when I can’t even find mine!
~Oh, he is Mongols, again >.<
[Solved by averaging distance of 1st group of deers from tcs and ACTUALLY writing MAX_DISTANCE function for 2nd group – It really was a huge oversight]

7th
My enemy has most or even all of relics in one spot next to his 2nd group of deers.
~especially if he is Aztecs this time 😀
[Solved by giving relics bigger minimum range to tcs and bigger temp_min_distance_group_placement, which basically means distance from 1 relic to another]

8th
I’ve got terrifyingly terrific civ – Incas and I have to get imperial ASAP to spam those eagles and save my allies but I don’t really need functionality of age buildings.
Well, maybe I should make monastery? – just for 2 relics, which are just available for my monks to get them safely (so not in enemies locations)?
Hm… it’s 4v4, it’s not worth it, I’m building university just in case of being forced to transist into skirms and worksiege in case of 19th taunt from allies.
I’m going to trade, it’s faster, easier and doesn’t require my attention like capturing relics.
[Solved by writing functions, which ascribe amount of relics to the size of the map. For 2-4 players map its 5, for 6 players map its 6, for 8 players map it’s 8]
Now there is indeed a point in making monastery and some monks, not only if raided by knights in castle age.

9th
Do you know this feeling when u sent your villager to get the boar and he got killed by a strengthened squad of the boar cooperating with a ninja wolf?
If not – good for you, but play more old arabia and eventually you will experience it.
[Solved by setting minimum distance for wolf further from your starting location]

Anyway, back to the game, u calmly keep scouting, when suddenly you get housed and then unconciously run your scout under enemy’s tc <11> 😀
gg

To sum up:
Subscribe to this map to guarantee having the best experience out of the game.
Just do it! 🙂

Regicide is being played with 4 additional villagers, a watch tower instead of a standard castle and a king.
Map adjusted as well for Giant and LudiKRIS size in case anyone plays it.

In order to play this map on HD you need to press subscribe button and restart Age of Empires 2 if you have already launched the game.
After that create the lobby – multiplayer or single player and search for
Green Arabia.rms
from the list of Custom maps.

Enjoy! Don’t forget to leave a comment and share your impression.
In case of experiencing any bugs share them with me so I can fix them 🙂

More maps available at:
HD:
http://steamcommunity.com/profiles/76561198016389078/myworkshopfiles/
Voobly:
https://aoe2map.net/collection/662f86c1-5ba3-4671-9696-df628c08c485