The Collector

If you liked this item, please rate it up on Steam Workshop page.

Author: Bread on Fire

Last revision: 19 Jul, 2023 at 20:15 UTC

File size: 1.67 MB

On Steam Workshop

Description:

The Collector enters the world of Rivals of Aether!

The Collector’s main gimmick is his many spawnable items, allowing him to control the stage and run in to attack. His strong attacks are slow, so he must make use of these items to combo into them.

Also available is The Collector’s Lair, his home stage.

Temperature Meter :

The Temperature meter fills when using Popit and Missile. Items can not be spawned if their cost would cause the meter to overflow. The meter goes down when the item disappears.

NSpecial – Winch :

Winch is a long ranged grab that halts momentum and pulls opponents in. It can also be used to move items around the stage, and will reset their timer to half if it is below. If it hits a wall, The Collector will be pulled towards it, and regains any double jumps he spent.

FSpecial – Missile :

The Collector spawns a missile, which flies forward at high speeds to hit opponents. It costs 25% of the temperature meter. It also has a cooldown after use.

USpecial – Jetpack :

The Collector creates a jetpack, and after a delay, flies upward. Due to the high startup, the move does not gain too much hieght, but gains a decent amount of horizontal distance.

DSpecial – Popit :

Using down special opens the popit menu, allowing The Collector to create an item. Each item has its own cost, physics, and usage. Pressing the special button after selecting an item will create it behind The Collector with little endlag. All items last for 10 seconds before disappearing, or until they hit an opponent.

DSpecial – Items:

Up – Platform (33% Temp):

A simple floating platform.

Up/Right – Impact Bomb (50% Temp):

A small bomb that explodes when touched by any hitbox. It is strong, but can be equally dangerous to The Collector.

Right – Timed Bomb (50% Temp):

A bomb that is completely harmless until it is about to disappear, causing it to explode. It is slightly more powerful than the Impact Bomb.

Down/Right – Spike (20% Temp):

A small spike plate that launches upwards.

Down – Fireball (20% Temp):

A fireball that launches directly towards The Collector, and sets the opponent on fire.

Down/Left – Electric Ball (25% Temp):

A floating ball of electricity that hits three times then launches upwards.

Left – Horrible Gas (25% Temp):

A floating cloud of gas that rapidly deals damage. It is the only item that is unaffected by Winch.

Up/Left – Plasma Block (25% Temp):

A large item that deals high damage but very low knockback.

Other Features :

– Abyss Runes
– 32 Alternate Colors

Compatabilities :

Agent N
Amber
Assist Buddy
The Chosen One
Feri
Greenflower Zone
Hikaru
Kirby Fighters Buddy
Miiverse
Otto
Soulbound Conflict
The Trial/Killing Grounds
Unregistered Hypercam 2

Known Problems :

RGB alt’s item outlines don’t change color, and are locked to the color shown on the CSS.

Credits :

The Collector and Littlebigplanet were created by Media Molecule, and are owned by Sony. All sound effects come from LittleBigPlanet.