Daryl’s Enemy Buildings
You’re hosting an Aerial mission, using Webknight’s Avionics, and the players have to bomb the enemy HQ.
Problem? There’s like 12 other buildings in the same town and they all kinda look the same,
and/or naturally they forget what the building looks like while they’re at it.
This simple mod allows mission makers to set editor placed buildings as targets; including BLUFOR, OPFOR and GREENFOR. No longer will there be any confusion on which buildings are friendly or enemy on the ground. Lightweight and flexible. Players can also lock onto them as targets (only AA missiles sadly from Webknight’s Avionics).
It also comes along with an array of destruction effects to make the mission extra satisfying. Credit to ALIAS, since his particle effects formed the basis for some of the ones in this mod.