Michael Freaking Cera’s NATO Symbology Markers
Gentlemen, Orders
This basic mod adds some key quality of life symbol markers to the editor allowing for more immersive orders and mission briefs. With further details expanding beyond the BI unit type, more advanced mission-task verbs have been added to compliment what has been provided by the base game. Though the list is not exhaustive, it does add many common tasks players are capable of conducting in arma ranging from section-level support by fire or brigade-level isolations.
The mod includes common conventional unit types, primarily combat-arms along with realistic size indicators ranging from squad to division for most assets. There are some obstacle markers as well for common Arma 3 defences including anti-tank ditches and concertina wire. Lastly, stability operation activites are included to support unconventional operations.
Key Features
Nearly 200 conventional ground force markers
20+ mission-task verb markers
7 obstacle markers
14 stability operations markers including IED strikes, extortion and drive-by shootings
Future Plans
More expansive list of conventional symbols to include more niche modifiers (Air Assault, Amphibious)
Some rotary and fixed wing symbols
Additional symbols commonly used to represent unconventional forces
How to use?
Once subscribed and install, launch Arma 3 and go into the editor, the symbols are categorized in the marker section. You can also search for key phrases such as "Company", "Infantry", "IED" etc. to get where you’re to quicker!
Additionally, if the symbol is too small/too big for what you want to see, with the default settings, double clicking and changing its size will adjust this. It is defaulted to 1:1, putting 2:2 will double it for example. This will likely be helpful for MTV’s.
Have a symbol you’d like to see?
As NATO symbology has a large pool of modifiers for most symbols, this mod does not include every symbol they have designed. If you don’t see a symbol for your community or one you need for a mission, leave a comment and I’ll be happy to look into having it added in future releases!