Mid-Detail Texture
MID-DETAIL TEXTURE is the immediate follow-up to my clutter removal mod. With no clutter being rendered, the default terrains can be a little bland. The low-resolution satellite texture, relative to scale of the terrain models, doesn’t do much to help the situation. This mod attempts to address some of the shortcomings of the default mid-range texture (smoothness, noticeable pattern, etc) and at the same time expand the covered content.