Timberwolf
A deep sea hunter that sank several times before the designers decided to fix some major design flaws. The top and the front hull was strenghtened, two turrets recieved additional hardpoints, and they converted the bilge to a temporary ballast that can be flooded to battle currents. The insurance doesn’t cover damage caused by abyss creatures.
T2 Attack submarine
Cost: 21000mks
Cargo crates: 20
Hardpoints: 3 small, 2 possible more with the same controls as the top front and the botom
Additional weapon: nose mounted railgun with 3 loaders. This can be controlled from the nav terminal, or wired out to a periscope.
Internal dimensions: 44m x 8.26m
– Nav terminal has discharge coils, nose turret controls, and nose turret fire functions.
– Top half of the submarine has strenghtened hulls (+50%), so it protects better, but it also takes longer to repair.
– Stabilize sub turns the lower docking port to an additional ballast.
– Reactor controller lets you use multiple fuel rods, and you can disable your engineer from operating it.
– There is a button that toggles a signal that sends the remaining fuel % to the global chat, so you can see it while mining and cave diving. The frequency of the messages increases as the fuel gets lower.
– There is a searchlight system, with the periscope just right of the status monitor. Left click to switch cameras.
– Main ship controls are exposed as relays, so you can change around some wiring if you want to (both good and bad intentions), and the nose turret has exposed controller relay if you want to rewire it to a periscope. Ask engineer to do it to not mess it up.
– Jobs have their personal lockers that only they can open (colored storages except assistant one that is the bedroom safe).
– Weapons locker in the command room can be accessed by the captain and security.
– Ballast / Bilge turns the bilge in the engine room to an additional ballast to help with storng currents and faster sinking.
– Bottom hatch has a motion sensor that is calibrated for humans for quick entrance. It only checks a small area directly below the hatch, so if you bonk your head on it, the water rushing in will lift you up into the airlock.
– Next to the bottom hatch there is a resource transfer for faster looting. Linked to the fabricator not to the deconstructor. Note: Put storage containers or storage crates in the bottom row, so resources go in them instead of the outside container.
– In the gunnery room there is an ammo reload station for quickly replenishing ammo.
– Lower docking button will turn on yellow when it can dock to something, and green when docked.
Changed the area around the lower docking hatch, so it can connect to all three vanilla shuttles. The Venture should no longer get stuck in the shell