Coordinated Turn Interruptions
If you ever played with multiple Skirmishers in the same mission, you might have noticed that they cannot act at the same time when using Interrupt or Battlelord. This also goes for any turn-interrupting abilities added through mods. (Probably not many, considering how this behavior may have discouraged modders from adding abilities like that.)
This mod changes that, so it should not be a problem anymore.
X2TacticalGameRuleset is overridden. I’m not aware of other mods that override this class, so there shouldn’t be compatibility issues.
This mod is intended to work with other mods that add interrupting abilities.
This mod doesn’t address the remaining issues related to Battlelord or Interrupt.
I would appreciate if you told me whether it works for you or not, and especially if you notice anything wrong or not with the Chosen/Rulers, as they can interrupt turns, so they are technically affected too.
You are allowed to implement this code on your own mod.
If you play with redscreen on, the game will yell at you when more than one unit interrupts a turn at the same time.
