Turtle Tank 4.1
– made for Community Edition (0.35)
– untested in regular Xenonauts (1.6)
– 40 MB download
– not compatible with mods changing dropship or vehicles, place those below Turtle in mod launcher list!
could not update this mod via Steam anymore: latest version for download from the Xenonauts forum here:
https://www.goldhawkinteractive.com/forums/index.php?/topic/21748-b4x2-turtle-tank/
– gives you more troops & stronger tanks, but helicopters cannot fly very far; so you need to have
SEVERAL BASES WITH READY DROPSHIPS TO COUNTER ALIEN TERROR MISSIONS!!
– prolongues lower tier gameplay: soldiers cheap(3k); scientists expensive(20k); half base prize(250k), richer start(2250k), less living & lab & workshop space
Combat Vehicles:
– new Turtle tank unlocks with Hunter & Alien Plasma Tech research; needs 9 dropship space; can be upgraded several times
– original tanks sturdier, they need 6 dropship space
Dropships:
– black heli buyable (50k), fast, 25k upkeep, carries 8, no vehicle; fuel ~2x base radar range
– green heli unlocked by caesan & sebillian & 1 early plasma weapon research, fast built 35k, slow speed, 50k upkeep, carries 14, 1 vehicle, fuel ~1x base radar ONLY!, unlocks Hunter research
– Shrike/Valkyrie can bring 16 soldiers, and 1 or 2 vehicles