Konza Prairie Winter

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Author: Lithuanian Dude

Last revision: 24 Jun, 2023 at 21:54 UTC

File size: 589.14 MB

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Description:

No matter how many times I’ve hiked Konza, it never gets old. Ever since I made the original Konza Prairie map I thought I wasn’t truly giving it justice with just pure satellite data. I’ve been wanting to get out of RF modding for a while now and was looking for one nice last project to finish up with, so making a recreation of Konza in RF seemed like the perfect choice. I’ve remade the top left portion of the original map which is the part of Konza Prairie featuring its nature trail. This map is at a 7:9 scale of the real place, though some parts were accidentally stretched slightly too tall. Konza is constantly changing and is a different beast in every season so I’ve decided to split it into 4 versions for each season. Also did that so I could better test out different lighting/weather conditions other than the regular plain day and night.

This is the winter version of the map. The day and night modes for this version gotta be in my top 3 for this map series. For the day mode I set up a cold morning. Night mode takes place during the last light of a cloudy winter evening. Really captures the vibe of a central US winter.

If you’re ever going through north-east Kansas come on over to the Flint Hills and check Konza out! It’s much more beautiful in person.

Here’s the links to the other seasonal variants:
https://steamcommunity.com/sharedfiles/filedetails/?id=2994164216&searchtext=Konza
https://steamcommunity.com/sharedfiles/filedetails/?id=2994171702&searchtext=Konza
https://steamcommunity.com/sharedfiles/filedetails/?id=2994199722&searchtext=Konza

—YOU MUST SET YOUR TERRAIN SETTINGS TO HIGH, OTHERWISE FLICKERING WILL OCCUR—

The reason for that is because I have the terrain set to be instanced which only works on the high terrain setting. Instanced terrain is much more optimized, even if you were to set it to medium you’d be getting less performance anyways.

—THIS MAP IS RESOURCE INTENSIVE—

This is mainly due to the high amount of trees in this scene. Unfortunately, not much I can do about it because RF doesn’t really allow any optimization other than what Unity has out of the box. Occlusion culling helped out some, but if you’re on a hill (especially at the edges of the map) the scene starts lagging out because of all the trees it needs to render now. If you are having trouble with frames your best bet would be the general quality settings. Lowering this makes the LODs transition quicker into the lowpoly variants.

Recommended bot count: 100-175

One recommendation I’d have is to try this out with Rummist’s 2042 music mutator. Goes kinda hard on this map.

Big thanks to Sudo for providing the soldier models for the thumbnails.
Assets used were various materials from Quixel Megascans, as well as their sandbag, crate, and grain silo. The grass comes from ATOMICU3D’s packs, Nobiax’s Grass pack, and the Rustic Grass pack.

Mods used in screenshots: Sofa’s Vanilla+ pack, Swoke’s Mig 29 AIrstrike.

Fun Fact: The United States only has 4% of its Tallgrass Prairie remaining, with the majority of it being in the Flint Hills of Kansas, which is where Konza is located in.

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