More and diverse Garrisons for Shieldwall for exciting settlement battles

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Authors: sam.pidgeon, littleShepherd

Last revision: 23 Dec, 2022 at 18:07 UTC

File size: 1.45 MB

On Steam Workshop

Description:

This mod strengthens Shieldwall city garrisons by about 25% and adds significant garrisons for minor towns

About the new 2022-2023 Shieldwall Garrison Mod for TOB

This mod is compatible with only Shieldwall and attempts to be faithful to its vision.

Because of the nature of Shieldwall, this mod will not work unless it is loaded before Shieldwall.

Theory

A level 2-3 town should stand a chance against a the small armies of Shieldwall and provide useful province support since the AI cannot resist attacking an army in a town.

Building out your countryside is worthwhile early-game, especially with double-industry villages.
More interesting battles makes the game more playable.
For cities, the sizes are only slightly larger to fully accommodate units from a future garrison building.

The city battles will now be massive and display some of the best upgrades of TOB over Attila/Rome2.

Sizes

Garrisons for towns are all +2 the level. So minor 1 will have 3 units while minor 5 will have 7 units.
Note that most Shieldwall towns max out at level 2 though.
Some towns – pastures, foreigners, alehouses – provide 1 additional low-tier garrison unit.
Irish pastures have an additional unit as it is their faction perk.

For Cities, the garrison sizes are:
Major 1 (M1): 8 units (mostly levy)
Major 2: 10 units (mostly levy)
Major 3: 12 units
Major 3: 14 units
Major 5: 16 units with cavalry

Garrison 1: 3 mid-level units
Garrison 2: 2 strong units on top of the 3 in Garrison 1. One will be cavalry.

Unique features

Factions with special capital cities receive a hero unit if that city is besieged.
The unit mix is diverse, making siege battles more interesting.
Strong units that can only be unlocked at end-game will appear in M4 and M5 garrisons even if the tech has not been researched.

Technical Instructions

Do not alter the names of tables that match those of Vanilla. The mod will no longer work correctly.
This includes the table "garrisons" and "building_level_armed_citizenry_junctions".
Other table names can be altered.
The submod can be added mid-game, but the units will start at half-strength.

You can delete any of the tables marked in front with a z. They are meant to satisfy error checks and clarify dependencies but haven’t been changed from Shieldwall.

About the modders

Check out the release collection of LittleShep to see what his latest interests have been in Attila, TOB and Troy.
Sam builds a variety of mods for Attila/TOB with a focus on garrisons.

Recommended mods

Garrisons for non-SW TOB mods
Essential Shieldwall Companion mod for Restless Players

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