Easier Economy
While it may be a misnomier this global mod attempts to patch out a few economy woes that result in an inanely complex trading situation.
First it standardizes values, non-trade items are sold for a flat 50% of max value, regardless of whether they’re looted or crafted. (In Vanilla the crafted are worth less, which really isn’t fair nor warranted)
Trade Items are also tweaked to make them more profitable, now you can expect to both pay more for them AND have more "Fuzz" on the regional pricing. This makes it so trading is profitable, but also makes it so that it’s alittle harder to get into. In General, trade items will cost you 0.4x MORE than Vanilla (Raised the Price Multiplier to 1.0 which was 0.6), and will sell between 50% and 150% of that value.
This mod does NOT touch the multipliers to normal items (aka your cost to buy), only the sales values and trade item value (aka "Trade Goods").
Inspired By The Following 3rd Party Mods:
Radiant Asamarume Weapons (I like his vanilla texture mod, but changing research/production is kinda iffy for me; so this will patch out the global trade differences (ideologically atleast) between the texture changer and the "full" mod. Plus I’m not a fan of his location for Hanjuro, in the first place, so yeah, his "full" weapon mod isn’t for me…)