UCS Balance Pack
- Rebalancing mainly defines & modifiers.
- Harder gameplay. (I would not recommend this to new players. Obviously making the gameplay more unforgiving, and in its nature, changing how you might normally play the game.)
- This is not a direct 1 to 1 replacement of all the other mods. Many of these mods have overlapping files and code.
- The concept is to take what I consider the best in each, and combine it into one “Frankenstein version,” which fit my own idea of better gameplay balance.
Dark Ages – Full credit to the author – Cardolam – for concept & ideas implemented.
- I made a few changes to what I deemed (unfun) punishing modifiers/definers, but otherwise a lot of the Dark Ages balancing remain
- Changes to: NAI, NCharacter, NWar, NPathFinding, NPlayer, NCharacterOpinion, NDomain, NCounty, NRoyalCourt, NInventory, NTravel, NMercenary and more.
Attributes/Ethos Matters! – Full credit to the author – One Proud Brazilian for making this.
- Fully integrated (With slight changes)
- Changes to: Ethos, base modifiers, and Attribute effect changes.
Balanced Royal court for Dukes – Full credit to the author – One Proud Brazilian for making this.
- Fully integrated. (Minus buildings)
- Changes to: court_amenities, NRoyalCourt, (Dukes have royal courts.)
Higher Mortality Mod – Full credit to the author – Fletz for making this.
- Fully integrated (minus traits.)
- Changes to: Ncharather NoldAge, NChildbirth, health modifiers, death events, health events and pregnancy events.
Less Army Chasing – More Decisive Battles – Full credit to the author – Pingvin for concept & ideas implemented.
- Fully integrated.
- Changes to: NComabt & NRetreat
ACE Tweak Collection – Full credit to the author – ACE for concept & ideas implemented.
- Apart from some few ideas about diplomatic range, and domain limits, nothing else was used.
- Changes to: NDomain and Diplomatic range to titles multiplier, and different modifiers to titles.
Stressful Conquests – Full credit to the author – Headtaker for concept & ideas implemented.
- Fully integrated.
- Changes to: casus_belli, adding stress modifiers, depending on personalities, in declaring, winning, losing, or white peacing wars.
Invite To Court – More Modifiers – Full credit to the author – Zoen for concept & ideas implemented.
- Fully integrated.
- Covers changes to: courtier_and_guest_interactions. This basically makes it possible to successfully invite anyone (except Highborn Courtiers) if they have a high enough opinion of your character. (Works really well with hidden mechanics from ObfusCKate imo.)
I specifically made this mod, to reduce the overall amount of mods installed, while also making it compatible with my idea of making the rest of the Dark Ages compatible with my collection through UCS Dark Ages (submod).
- Unpredictable Character Stories
- Chat GPT Flavor Pack
- Councillor’s experience trait
- Better AI Education
- RePerk
- Inheritable Relations
- Social Relations Expanded
- Improved Personality Formation System
- Ketaros Population Variations
Other mods confirmed working with this, see my collection.
UCS Standalone
- UCS – Height Traits (Standalone)
- UCS – Petty Inheritable Traits (Standalone)
- UCS – Rellom’s New Traits (Standalone)
- UCS – Rellom’s Overhauled Traits (Standalone)
- UCS – Dark Ages (submod)
- UCS – Balance Pack
- Please do leave any suggestion in the comments about other mods or concepts to include, though I will not promise to include them or their ideas about balancing, but it could.
- Balancing is a personal taste of preference. But, I think many of us more experienced players are looking for similar things when it comes to improvements in this area. If you think something is outside the perimeter of what you find fun, too punishing or very unrealistic, then leave feedback. I might not agree, but more often than not, I find myself changing things heavily depending on such feedback, when someone is viewing/explaining it from a different angle than my own.


