Trade++

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Author: ThePipton

Last revision: 28 Sep, 2015 at 21:23 UTC

File size: 838.66 KB

On Steam Workshop

Description:

Currently extends the silk road to:
– Constantinople
– The Mediterranean.
– Kiev
– Novgorod
– Western Europe

Adds four new additional trade routes:
– Marble Road
This ancient trade route was used to trade marble from the baltic to Rome in the Roman era. The demand for marble has dramatically decreased since the fall of the empire and the rise of many barbaric states in the region. Yet the infrastructure stands, can you guarantue the safety of the merchants?
– The Baltic sea trade
Long before the Hansa existed timber, grain and fur was traded with the Northern Germanic states via the Baltic sea. This was vital for the ever growing cities of Hamburg, Danzig and Lübeck. Can you defend this route against the growing threat of the Vikings?
– Saharan Gold Trade
Deep into the lands of the African continent gold mines have been running for centuries, many empires before traded with African tribes for this gold, yet actual trade routes were rare and dangerous. Can you defend the caravans through the sands?
– Via Regia
This ancient road connected Northern Spain with Germania, sadly since the fall of Rome and the coming of muslims in the Iberian peninsula this road has come into despair. Will you, as a Christian, advance into Spain to bring the entirity of the trade route under Christian control, or you, as a Muslim, use this route as your advantage in the conquest of Europe?

Adds several trade post improvements such as:
– A road network
– Trade route specific warehouses
– Guard towers and Trade forts
– Tollbooths
– Important Centers of Trade(!)

Adds several events for trade post holders such as:
– A black market has formed
– A merchant needs help
– Bandits are present on the trade route

Trade routes are affected by:
– Winters (reduces the wealth and income of trade routes)
– Province being coastal or not
– Province next to a major river
– The amount of cities in the province
– Being recently conquered

A new minor title has been added: Master of Trade
– Must be a nobody
– Writes letters to liege about trade events in the realm

Things still to do:
– Balancing, trade routes can make you extremely rich (which is semi-historical for some cities)
– Various minor fixes that will arise later (route changes most likely)

Leave a message if you think a route should be different, for interesting ideas or for bugs/crashes 🙂

Requires the Horse Lords expansion

Mod is in active development, expect frequent updates.

Direct link for the non steamy users: https://drive.google.com/file/d/0B5gYr1JV3cZ8VUVUcTFFTEF1ZVk/view?usp=sharing (0.9.6) 🙂