[PR] Yoyo Corp. – Mr.Karoshi
You need the Rise and Fall Expansion, Gathering Storm Expansion and Project Rush: Stirring.
Yoyo Corp. – Overwork:
Culture Bomb adjacent tiles when completing a Commercial Hub or Industrial Zone.
All Builders and Military engineers gain +2 charges and +2 movement.
After use a charge, Builders and Military engineers regain full movement and lose 30 health. (Won’t trigger if health not higher than 30)
Karoshi Corp.:
Replace bank.
After advancing to the Capitalism civic, the city gain +200% Gold yield bonus and -1 Amenity.
Karoshi Factory:
Replace factory.
After advancing to the Capitalism civic, the city gain +200% Production yield bonus and -1 Amenity.
Super Karoshi:
Replace Ranger. Have Paradrop ability.
When adjacent to a city, attacking melee units ignore Walls and immediately assault the city.
But lose 50 health per turn while in a quarry or plantation.
Mr. Karoshi – Loyal Employee:
[ICON_Production] Production, Gold, Science and Culture yield of city does not decrease because the amenities are lower than 0.
When city’s Amenities is higher than 0, the amenity bonus of Production, Gold and Science yield are doubled.
One Economic policy slot in the current government is converted to a Wildcard slot.
Now Support English.
If you have any suggestions or find any bugs or translate problems, please report to me as soon as you can.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm