A Burgundian Overhaul: New Units, Buildings & Settings for Burgund

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Author: Anisvara

Last revision: 18 Aug, 2020 at 06:53 UTC

File size: 766.98 KB

On Steam Workshop

Description:

More Challenges & More Fun!
– 20 new Nibelung Units for the Burgundians*1
– 6 additional Nibelung Buildings for the Burgundians*2
– the new Units and Buildings are properly fixed in the Techtrees
– and free of romance terms like levy and nobles (lol)
– more special abilities for Nibelung Units*3
– more difficult recruitment for some Nibelung Elite Units *4

Intention: I love the Burgundians and wanted to create a more interesting campaign. I hope that I managed to balance the new buildings and units well.

Tips:
– *1 some of the new units are replaced by stronger units, others can be used until the end
– *2 the new buildings are real alternatives with newly balanced advantages and disadvantages
– *3 the Nibelung units are not so heavy armoured but they have a lot of nice special abilities
– *4 in contrast to Vanilla you need for some Units not only the technological development but also the Building. For example for the "Nibelung Sword Fighters" you need a Steel Forge. You get all infos in the Technology Trees and in the Building Browser.
– the new buildings are real alternatives with newly balanced advantages and disadvantages
– in contrast to Vanila there are garrison reinforcements also from carpenters, blacksmiths and temples
– the "Hall of Swig" in the farm browser and the "Nibelung Harbour" are rather military
– the "Nibelung Riders" are a gift and little bit OP

This Mod needs the "Longbeards DLC" and "English Game Settings" for a proper display. Hier ein Deutsches UPC Kompatibilitäts-Pack auf FB[www.facebook.com] & aqui un Paquete de compatibilidad de UPC español en FB[www.facebook.com]. I am working on a "Germanic Pagan Overhaul", so you can play the Saxons without any DLC with the same Buldings but different new Great Units, so follow my Steam Workshop!

Attention!
The rebuilding costs in the "City and Town Building Chains" are very high. These are set by the Total War System. I put in the correct values. It seems that it is the same effect when we have to change roman towns to barbarian. The costs also fall in the further course of the game. For the other new buildings everything is working fine!

I recommend additional my Mods:
A Garrison Bug Fix for Conquered Towns of Different Culture
Adulthood – Family Tree & Marriage more historical realistic or
Adulthood – Family Tree & Marriage -reduced Bastard Version and
A Germanic Icon Set for Nordic Levy and Spearmen

Thanks and honour to the creator aa for the Basic Stuff – new Units and Buildings. He did great work, but he did not continue since his first upload on 3. May 2016.

Custom battles are possible and well balanced!

Safegame compatible!

This mod is not perfect, as well as Attila is not perfect. Every feedback is welcome. Try it, if you like it please "Thump UP", HAVE FUN!

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Required DLC:

These DLC should be installed in order to use this item.


Total War: ATTILA - Longbeards Culture Pack