OMNI OA62A Hawk Light Attack Aircraft

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Author: OMNI

Last revision: 12 Oct, 2022 at 22:10 UTC

File size: 714.75 KB

On Steam Workshop

Description:

Omni International Industries OA62A Hawk Light Attack Aircraft.

"Where others fail, OMNI excels."

The OA62A Hawk is designed as a easy to fly light attack aircraft which is also capable of recon and SAR roles.

Features:

-165kts, 150kt cruise
-Turbine
-Constant speed prop with reverse thrust.
-200km+ Range
-GPS map – OmniMap+ with Nav, beacon finder, radio direction finder and radar
-Autopilot – Heading hold, waypoint hold, and heading hold with cruise and hover modes
-Lights – Nav, Landing, Strobe, Beacon, Interior
-Annunciator panel
-Communication radio
-Multiple radar systems
-Combat HUD
-Weapons panel
– 9 AGM missiles linked to targeting radar on hud
-16 rockets with aiming reticle on hud
-Dual Light Autocannons loaded with explosive/incendiary mix with aiming reticle on hud
-Chaff
-Illumination flares
– Artic ready

Operating instructions:
1. Left panel: Master switch and Avionics switch: On
2. Left panel: Engines On/Off
3. W/S for pitch, A/D for roll, Up/Down for throttle, Left/Right for yaw.
4. Left panel: Park brake off

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This aircraft features a realistic (as can be in sw) constant speed propeller.
Set "Prop RPM" lever to max (100) for takeoff / landing / maneuvers , this will give the most performance and speed at a cost of fuel consumption.
Once ready for cruise then adjust throttle (I generally just leave it at 100%) and pull back the prop rpm lever to desired speed / fuel consumption.
Generally you can reduce fuel consumption by 50% with only a 25% speed reduction.

The reverse thrust is built into the throttle. The throttle range is from -10 to 100. While on the ground the throttle can be moved through the whole range.
-10 to 10 controls the prop pitch directly with the engine at high idle where 10 is forward thrust, 0 is flat / neutral, and -10 is reverse thrust.
Throttle is governed to a set rpm while in this mode.

10-100 the throttle lever directly controls the turbine throttle and the prop pitch is governed to maintain rpm.

There is a safety mechanism to prevent flat and reverse thrust from being engaged in the air.

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Autopilot functions with heading hold (HD) and waypoint hold (WP).
Yellow indicates selected but not active.
Red indicates not active.
Green indicates active.
Grey indicates N/A.

Heading hold (HD) will hold current heading and can be adjusted with the +/- touch controls
Waypoint hold (WP) is available after entering waypoint coordinates into the keypad. It will hold bearing to waypoint and will circle in the area of the waypoint on arrival

Both Heading hold (HD) and Waypoint hold (WP) will active Altitude hold (ALT) upon activation. Altitude hold (ALT) can be activated or deactivated independently. While Altitude hold (ALT) is active, set altitude can be changed via the +/- touch controls.

When the autopilot is not active it will display current heading and altitude.
Heading hold (HD) will display set heading while active
Waypoint hold (WP) will display bearing to waypoint while active.
Altitude hold (ALT) will display set altitude while active.

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OmniMap+ functions as a GPS nav with waypoint input that also feeds into the autopilot. It also features Emergency beacon finder, Radio Direction Finder, and Radar.
Modes can be changed at the bottom of the screen with the left and right touch arrows between Nav, EBL,RDF.

Radar can be activated on any mode by touching the R on the right side of the screen.

EBL/RDF modes have a "clear" button for resetting the signals. It’s the C on the right side of the screen.

The menu at the top center of the screen allows users to change unit types and set the RDF frequency.

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The weapons panel and hud are integrated and handle the weapons, chaff, illumination flares, and targeting radar.

Touch the "R" on the weapons panel to turn on and off the targeting radar. A "R" will also be displayed in the top right of the hud if the targeting radar is on.

Weapon selection can be cycled left and right on the weapon panel touch screen.

Weapon name will display RED if the Master Arm is off.
AGM will display YELLOW if Master Arm is on and Targeting Radar is off. Missiles can still be fired, but the targeting info on the hud will not be displayed.

Weapon panel displays number remaining of chaff, illumination flare and each weapon type.

The hud will switch reticles depending on weapon selected. The gun and rocket reticles are corrected for head movement and are quite accurate on strafing runs.

The targeting radar will put a red box on targets that are within field of view of the missiles. The primary target will have a bright red box on it, while secondary targets will have a smaller dimmer red box. The missile will track the primary target. (The missile may switch targets after launch if a different target’s signal becomes stronger)

The "X" in the top left of the hud is a RWR warning and displays when a radar signal has been detected. It will flash rapidly if a constant signal is detected such as a targeting radar or missile. (The buzzer will also alert but its hard to hear over the noise of the plane)

The NNTC Sardine missiles are great against any ground/sea targets and can also be used against slow moving aircraft. (They work perfect on any vanilla AI enemy vehicles)

**The search radar can be toggled on/off by touched the top half of the screen. the I/O indicates status. The range can
be adjusted by touching the bottom half of the screen.

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Join the OMNI Discord server!
https://discord.gg/8fgww37tgN

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*This aircraft is based off of the OV-10 Bronco but is not intended to be an exact replica.

**Beacon locator inspired by Illy’s and used with permission.

**thatcoolcat1’s NNTC "Sardine" Micro Missile

**PenguinO’s comm radio

**Modified version of mitsubishimax9’s PFD-300 Avionics Package

**Modified version of Sakyamoney’s Simple Radar

*** Do not re-upload

**** All OMNI vehicles are made and tested with HIGH physics settings. Use of any other physics settings is not recommended and will void warranty.