Vanilla Tweak – More Dramatic Session (BASEGAME ONLY)
For those who wants more competitive AI Team (by giving them discounts on part design cost and duration):
https://steamcommunity.com/sharedfiles/filedetails/?id=2606053823
Since this mod was made with base game only, the Assembly-CSharp.dll file was generated for basegame only, therefore this mod WILL NOT WORK FOR ENDURANCE AND GT SERIES. Do not use this mod to play in GT Series or Endurance Series!
Does your game feels like a snoozefest? Need more drama during race? Want to spice things up without overchanging the vanilla aspect? This mod changes a few game rule in Assembly-CSharp.dll to make practice, qualifying, and racing session more exciting by turning on spin out mechanism and much more without adding anything fancy, so the overall vanilla experience remains unchanged.
- AI weight stripping maximum reliability is now set to 70% instead of 50%.
- Lock up mistake will now require at least 150m of straight before corner instead of 400m. (credits to pixelatedza and shortshifted78)
- Tyre lock up chance is now measured by how skillful drivers are in braking, adaptability (weather change), cornering, and fitness. (credits to pixelatedza and shortshifted78)
- Removed limit of running wide (before: once it exceed the limit, running wide will no longer happen for the entire race).
- Removed running wide cooldown.
- Running wide can occur on practice, qualifying, and racing session.
- Running wide chance is now measured by how skillful drivers are in braking, focus, adaptability (weather change), cornering, and fitness.
- Spin out can also occur when running wide. (speed must be more than 60(kph?) or track must be soaked)
- Spin out recovery is adapted to spin degree. ex: A car that spun 180° will take longer time to recover than a car that spun 90° or less. A car that spun 360° will recover instantly because it doesn’t need to ‘turn’.
- When safety car is out, the AI will try to warm up their tyres instead of leaving them cold.
- Enabled crash incident for Practice and Qualifying session.
- A crashed driver that advance to next Qualifying (Q2 / Q3) will no longer participate in the next Qualifying (A crash status will still present)
- [new!] Wet track now increase crash probability up to 0.01% per tick (0.01% is for fully soaked track).
- Removed invisible wall-like on rear side of the vehicle that usually caused them to suddenly stop the other vehicle behind it. This will make collision from behind possible and more flexibility on overtaking.
- Collision now has small chance to spin out both driver. A spun out perpetrator won’t receive penalty, otherwise will be investigated.
- Collision can happen even in pitstop lane. However, collision damage and penalty won’t be applied.
- Collision will now have 10% chance to break the suspension.
- Collision will now have 10% chance to flat the tyres.
- Subscribe this mod, then head to
Steamsteamappsworkshopcontent4152002607188376
- You should see a folder named assembly-csharp, open it
- There should be 4 folders, you must pick only one out of four.
- auto setup
For players who want less micromanaging at finding a good setup in practice session. Note that it is slightly different from Perfect Setup Mod which gives you 100% optimum balance. This settings have been set to be dependent to each mechanic on each driver, so a bad mechanic will generate around 90% optimum balance. - auto setup + AI control race
For players who prefers to be a team principals like in real life, which have no control during race session. The AI will completely take control during race session, which are finding good setup (based on mechanic skills), managing driving style and engine mode, and managing pit stop automatically. - auto setup + AI control vehicle
Same as above but players will need to call for pit stop manually. - original (no AI assist)
The players will have complete control of practice (for finding good setup) and racing session.
- auto setup
- Choose one by clicking the folder to open it, then copy / cut the Assembly-CSharp.dll and paste it to
SteamsteamappscommonMotorsport ManagerMM_DataManagedDO NOT FORGET TO BACKUP YOUR ORIGINAL Assembly-CSharp.dll FIRST
- [very rare] [unknown cause]
Crashed driver didn’t registered as crashed, causing the driver to stay on the track and session to not end (stuck in chequered flag "waiting for x drivers to finish"). - [common] [unknown cause]
When player save the game in the middle of race session in exact moment of running wide incident happen, can cause standing position to get messed up and sometimes crash the game when save file is loaded.- WORKAROUND: saving the game during race session is usually safe, however, please do not try to save the game when there is a running wide incident happened in the process. Pause the game and double check to make sure every driver behave normally. Spin out won’t corrupt the save file.
- [uncommon] [unknown cause]
During practice, when someone crashes while the other driver is in the in lap, they refuse to pit until they almost run out of fuel, ignoring tyre wear.
- Compatible with current save. No need to start a new save data.
- This mod only change AI behavior during race session, so removing the mod is completely safe and won’t corrupt your save file.
- Does not work along with other mod that made change on Assembly-CSharp.dll file. You need to manually add / edit it using DnSpy or any other DLL reader app.
- Only works for basegame only! Therefore only works for Single Seater Series and does not work for GT Series or Endurance Series.
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