Europa Barbarorum Submod – Custom Battles Fixed + Total Unit Overhaul

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Author: Fencer

Last revision: 16 Apr, 2023 at 20:03 UTC

File size: 8.34 MB

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Description:

Adds new MP specific entries for units, à la the Shogun 2 method, letting you play custom battles without disabling the campaign. Units available for factions are based off of the MP ruleset rosters and have no impact on what units you can or cannot recruit in the campaign.

• Make sure this mod is loaded above Europa Barbarorum for it to work correctly.
• Incompatible with the Custom Battles submod and any other mod that changes the EDU, descr_model_battle, descr_mount, and descr_projectil_new
• Changes the attributes of all units, both in multiplayer and in singleplayer, to be in line with the MP EDU v4.3. Every unit has been tweaked over the course of years of on-and-off play, with choices made based upon experience and greater understanding of the game’s mechanics. A few units, such as ships, were rebalanced by myself to be in line with the other attribute changes (ships, siege equipment, and elephants are a fraction of the price they once were).

I recommend playing on Medium battle difficulty with this mod unless you hate yourself.
• Currently a few units don’t have a unit icon and it appears that custom units don’t use voicelines. Also, there are some minor inconsistencies between the MP and SP versions of a couple units. I plan on patching it up when I have time.
• All credit goes to rt2021 for porting EB to RTR and to the EB MP Community for their efforts

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Europa Barbarorum I Unofficial Mod (2.0.4)Steam Workshop