Vanilla Campaign Tweaked

If you liked this item, please rate it up on Steam Workshop page.

Author: oujosh29

Last revision: 14 Aug, 2023 at 00:52 UTC

File size: 96.93 MB

On Steam Workshop

Description:

This mod is meant specifically for the player to be Rome on the Grand Campaign. If you like it please give me some feedback on how your campaigns went.

I’m a huge fan of Rome 2 but I haven’t been able to get into the big overhauls like Para or DEI. They’re really well done, but I just like vanilla. This mod is a combination of changes and select additions I cobbled together to customize Rome 2 vanilla to be more fun. Much of the credit goes out to other modders in the community that make Rome 2 so great. This mod includes Nordopics, the buildings, agents, traits, and skills from Para Bellum interface, and I learned my modding from this community. Thanks so much to everyone.

The mod has quite a few tweaks, but nothing like an overhaul. Its ordinary vanilla with the addition of the following:

1) Regular projectile trails for arrows, rocks, stones, and bolts have been changed to have a flaming trail. It doesn’t give any kind of debuff or change the damage in any way, I just think it looks cool.

2) Arrows now have a default range of 150 and their damage has been increased slightly. All artillery have been doubled in size to 8 pieces in a unit, except for the scorpion which has 12 pieces in a unit.

3) Formations have been improved. Shield wall and hoplite phalanx now give buffs to morale, melee defense, armor, and a bonus against infantry. Its not OP (in my opinion), it gives incentives to fight as a unit and in formation over being in thin lines. Both formations also give a much higher missle block chance so its actually effective against missles from the front. Flying Wedge has been added to all cavalry and is buffed to give nice charges, but not as OP as in my other mod. The testudo formation has been given invcreased missle block chance and actually increases speed. Not really historically but its a fun way to be able to strategically move your infantry around the map.

4) All cavalry/camels/elephants/chariots have had their speed increased.

5) The AI won’t make or use agents.

6) The armies, navies, and edict cap is default at 200.

7) Infant mortality has been removed and chances of children dramatically increased. Its set to cap out at 10 children so you’ll have plenty of sons to be generals for you.

8) Values on some buildings have been changed to make more sense in my opinion.

9) This mod includes my additional buildings to Rome mod that gives a more variety of buildings to choose from.

10) The tech tree has been tweaked so that the legion reforms happen one slot earlier in the Remuneration Reforms spot. I thought it was weird how the legionary reforms were all the way down in the second to last spot. Equites also change to legionary cavalry at this point.

11) The AI has been given 300% increased research rate except for Carthage and Seleucids, they get 1000%. The AI factions also get a bonus to their income.

12) Resources have been made much more important in this mod. Every tier 4 building now requires a resource to build. More importantly, any unit higher tier than Legionaries/Legionary Cohort requires a resource to be BUILT. You can’t make a trade agreement to get iron, start a tier 3 barracks, then you’re good. If you lose your supply of whatever resource is needed, you won’t be able to build that unit. This is especially important for cavalry because to be able to build the highest tier cavalry you must own a settlement with the horse resource.

13) Rome has access to Italian units in their Auxiliary barracks, wherever they are. I tweaked their prices lower and buffed Italian Noble Infantry to be a bit weaker than Royal Spartans, so they are actually useful. Italian Noble Infantry and Italian Noble Cavalry can now be recruited as generals.

This mod is the culmination of my amateur modding I started by downloading PFM, opening up mods, and seeing what it looked like. There are probably other changes I forgot to add as well. Once again thanks to the modding community from the big ones of Nordo and Para Bellum to the hundreds of smaller mods that make Rome 2 so amazing.

Also I’d like to shout out  Enkeli’s Workshop for his truly amazing work he’s doing for Rome 2’s anniversary. He also made a really awesome Atilla graphical overhaul if anyone hasn’t tried that yet.