Derp Night – Blood Voyages for Everyone (WH2)
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained.
You know how it is: No matter what faction you’re playing in Mortal Empires, Alarielle murders everyone. Unless you start as Hellabun, Alarielle captures the Shrine of Khaine => Alarielle gets the Sword of Khaine => Alarielle murders everyone.
No longer.
With this mod enabled:
- The Blood Voyage will sweep down on Ulthuan and kill the Asur to death regardless of what faction you’re playing. As Ulthuan burns to the ground, you can laugh and laugh knowing you’ll never have to deal with "the true of heart" since the AI will take care of that for you. (Assuming of course Har Ganeth survives long enough to have a Death Night and Har Ganeth doesn’t get confederated by Hot Mom or Crap Son or Squid Face.)
- The AI will start Death Night at turn 25 as usual. The cooldown is now:
30 – Easy/Normal
25 – Hard
20 – Very Hard
15 – Legendary - The size of the Blood Voyage is also difficulty-based. Not counting the general:
16 – Easy/Normal
17 – Hard
18 – Very Hard
19 – Legendary - When the Blood Voyage picks a faction to die, it will declare war on all of that faction’s allies as well. CA included this in the Rakarth update.
- Generals for subsequent Blood Voyages will start with additional levels for each settlement that the current Blood Voyage razes.
This mod was never intended to be an overhaul for Har Ganeth, but here we are. Shout out to ayette for the idea of reducing Hellabun’s Death Night cost:
- Initial death night slave cost reduced to 500 from 800.
- Slave cost increase per death night reduced to 75 from 100.
- Maximum cost of a death night capped at 1500 instead of 2000.
Should be save game compatible, but it’s more fun with new campaigns.
Not compatible with any mod that edits wh2_dlc10_hellebron.lua. This currently includes both EvilVictor’s No Death Night Cost Increase and SFO, but since this mod has bug fixes and Blood Voyage for everyone, I think you’re better off with this mod. :-p
Fix for premature Death Night launch bug copied from Community Bug Fix mod… but you really should have CBF installed and enabled anyway!