Early Strategic Resources for Late Game Buildings

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Author: kinnikinnik

Last revision: 19 Aug, 2023 at 08:14 UTC

File size: 11.26 KB

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Description:

The pre-industrial strategic resources are important up to the industrial era where they suddenly become useless. In history, though, this is far from true. Instead of ignoring these resources after the industrial era, I want to make their usefulness continue.

This mod changes some late game buildings to require these resources. I hope this will provide more interesting trades and city placements as the game goes on. ❤️

The requirements are more for strategy than realism, but I have added historical context for these requirements in the Civopedia!

***Compatibility notes: This mod will most likely work with any other mod that edits these buildings, but the description might not display accurately.
This mod will not change the resource costs for any new unique buildings that replace these buildings.

Overview:

In general: Horses are most useful for culture, iron for military, and niter for science. Horses and niter also help with amenities.

Each building requires 30 of the resource.

Horses:
*Stock Exchange (Commercial Hub III)
*Film Studio (Unique America Theater Square III)
*Natural History Museum (Government Plaza III: Culture)
*Stadium (Entertainment Complex III)

Iron:
*Seaport (Harbor III)
*Broadcast Center (Theater Square III)
*War Department (Government Plaza III: Military)
*Airport (Aerodrome III)

Niter:
*Research Lab (Campus III)
*Royal Society (Government Plaza III: Science)
*Aquatics Center (Water Park III)

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Rise and Fall