Expanded Mercenaries

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Author: spokenword

Last revision: 8 Nov, 2018 at 23:24 UTC

File size: 1.58 MB

On Steam Workshop

Description:

This mod adds some random backstories to the different mercenaries that you hire in Ribe. Quick word of guidance to help you make the most of out of this mod.

You should either start a new game or at least load this mod with a save file that’s still in Denmark and ideally just before or after you complete A Motley Hird. This is just because the event needs to fire some travel and camping events before you leave Denmark in order to apply the appropriate tags to your mercenaries.

Your first mercenary will be assigned during a travel event on the Denmark map. Here, you’ll get to pick the mercenary and define whether you’re treating them as, say, a dane-axe wielder, an archer, a smith or a medic. Their story is somewhat fixed, but it’s also pegged to your efforts of finding your father, so if you want to know more about them, you’ll have to follow the Final Expedition.

Second mercenary will be assigned during another travel event. The game will randomly select them, but you get to pick their personality focus via conversation and asking them why they joined the hird. ie. asking them if "they’re after riches" will set their story to be triggered by whether they are on Greedy/Altruistic. There’s also a female driven storyline. This mercenary also has a romance option, but like all of the other romances you can choose to pursue or not pursue as is your preference. Their story will advance with your main quest.

Third mercenary will be assigned during a camping event after 1 & 2 are assigned. Their story will be advanced by having Morcant in your party, as I felt that our friendly Northumbrian monk needed more of a reason to hang around with your hird besides watching passively as you sack churches and murder heretics.

I’m tentatively updating this from beta to 1.0. I’ve played through a couple of questlines just to verify that all events will fire as expected. There may still be some bugs, and I may add some additional commentary events that are not strictly storyline driven. Feedback absolutely welcome. Hope you enjoy!