Divinity Farandole – Bern’ Overworld

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Authors: Pourf, Bern'

Last revision: 23 Aug, 2023 at 18:35 UTC

File size: 110.32 MB

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Description:

Thank you for visiting this mod’s page. I hope you’ll decide to try it, and will enjoy it.
If you did, please leave a comment and a rating. It will be appreciated.

If you want to support me :
https://ko-fi.com/bern58911

Many thanks to all the people of the discord for their help, especially LaughingLeader, Focus, Cleric and Pip.

This mod is an overhaul of the game and the main campain.
It’s purpose is to propose a large choice of classes, all balanced with one another. That’s why it is recommended to play it as a standalone.

We reworked almost everything in the game.
There are 20 classes containing 14 skills each.
Rebalanced system with no armor.
Many weapons, uniques, and different styles of gameplay and builds.
Rebalanced fights which makes the game really hard and tactical.
… Just try it.
If you know the game very well, please play in Tactician difficulty.

WORK IN PROGRESS :
We still have to :
– Finish skills for Phalanx (3/16), Shapeshifter (8/14), Transmuter (9/14) and Beastmaster (2/14) classes (do not play those classes yet).
– Rework source skills for Ifan, Beast, Prince and some of Sebille’s.
– Improve some Talents that still are vanilla (Glass Canon, What A Rush, Stench, Mnemonic, Ice King, Guerrilla, Far Out Man, Escapist and Demon).
– Improve some Abilities that still are vanilla (Leadership, Retribution, Huntsman, Necromancer, Polymorph and Scoundrel).

THINGS THAT YOU NEED TO KNOW :
– Use your Class Book on gamestart to select your class(es).
– Gather your party and also attribute their class(es) with their books.
– Buy equipments from Nebora.
– Buy usefull items from Laslor.

REQUIRED ADDITIONNAL MOD LIST :
This mod is intended to be played as a standalone. Do not activate any gift bag.
It is recommanded to only play with those additionnal mods :
Improved Hotbar, Animations Plus, LeaderLib, Majoras, Organized Containers, Dye Already.
Script Extender by Norbyte is required.

COMPATIBILITY WITH OTHER MODS :
– You can add any class mod, but it may conduct to the game being too difficult or too easy, depending on how this class is balanced. Other thing is that enemies will not have acces to this class skills.
– I don’t recommend using mods that alterate the core content like vanilla skills, talents, weapons… Tho, If you do, make sure that "Divinity Farandole" is at the bottom of your mod list, so it will be loaded in last.

IMPORTED MATERIAL MOD LIST :
Even if the mod does not need the imported materials to run, you legaly have to subscribe to the entire list, in order to play it. To make this mod, i re-used some of the icons and assets from them.
DO NOT activated them tho, just subscribe and let them unchecked in the mod manager.

DETAILED FEATURES :
FIGHTS : Improvements on all fight in the game, some with new mechanics.
– Most fights have more enemies.
– Most fights have a Boss, symbolised by the "Who’s House" status making it stronger, and some Elite acolytes also stronger.
– Bosses and Elites get a random spell from the 200+ ones available on items exclusivly.
– Every enemy has one of the 20 class, and it’s AI has been improved, so it will play it correctly.
– When an enemy has an unique item on it, it will actually use the effects ot the item, an drop it when killed.
– Some significant fights make the boss invulnerable unless every other enemies are killed first.
– Some significant bosses have a second stronger phase, or some adds during the fight.

SOME OF THE OTHER FEATURES :
– 20 classes to play.
– 14 skills in each classes (most new, some reworked, some imported or inspired from other mods).
– Skills are automatically added in your skill book, when you level up from lv4 to lv14, at each level.
– No requirements for skills allowing you to build abilities as you want.
– 200+ skills only available on uniques and random items.
– Civil abilities depends on Attributes.
– Attributes, Abilities and talents reworked.
– Rebalance of all skills, including NPC ones.
– New source skills for every characters.
– New Origin skills for every characters.
– Sprint that’s auto off during combat (you only have to activate it once at gamestart).
– Auto rez / source restore / reset cooldowns on use of bedroll.
– Auto item level up on character level up (can also be done manually with a skill).
– Auto identification of items when one char is reaching 5 in Loremaster.
– Simplified crafting.
– Cleaning of all useless crafting recipes and auto reveal of the ones you need.
– Armorless balance with Perseverance system that allows any damage combinaison.
– Initiative turn based on real Wits.
– Item randomisation vendor and loot.
– Many uniques items with their own building possibilities, most with dedicated skills).
– Rebalancing of weapons and armors and new ones created.
– Possibility to change the elements of weapon’s (except for uniques).
– FortJoy Respec mirror.
– Many sort of wings.
– Retwiking of infusions, surfaces and clouds.
– All dialogue tags unlocked.
– No Sir Lora.

KNOWN ISSUES :
– Beware of some customised wings that may cause crashes on loading your saved game. To be sure to avoid this situation, make sure to finish a fight before saving if you use customised wings on a character, and bedroll to remove wings.
– The Talent "Torturer" may seems not to be working and not adding the extra turn on status, but it does. You will see that the turn counter will not move for one turn. It’s a known display sync issue between server and client.