SotaVanillaRetexture

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Author: doggachad

Last revision: 12 Mar, 2023 at 13:58 UTC

File size: 244.99 MB

On Steam Workshop

Description:
Retexture, fixing materials and parameters for some vanilla items.

Repacking the mod is prohibited, only adding to the list of required items.

ADDED
  • Sets of clothes:
    1. Black
    2. Khaki
    3. Olive
    4. White
    5. Winter (camo white)
    6. Bdu
    7. MarpatCity
    8. MarpatDesert
    9. MarpatKhaki
    10. MarpatOlive
    11. MarpatWoodland
    12. Ttsko
  • Black hunting set
  • Set of insulated clothing Gorka (classname prefix "warm_")
  • Black Deagle
  • Full Auto fire mode on Glock
FIXED
  • Greenish gloss in materials for some items
  • Missing damage materials for some items
  • Wrong damage texture mapping for some items
  • Incorrect destroyed state textures for AliceBag backpack
  • Incorrect textures of Gorka clothing items lying on the ground
  • Missing some details on the Deagle texture
CHANGED
  • Reduced specular and specularPower (gloss) parameters for some items
  • Damage textures for backpacks (destroyed state is now more visual)
  • Adjusted color for some items, classname of items didn’t change (look in "classnames.txt")
NOTE
  • White and winter sets are more logical and correct to use on winter maps, they have increased insulation and the detection coef for AI is reduced.
  • The insulated Gorka set with the prefix "warm_" was made separately so that mod can be used on both summer and winter maps.
  • All new items have a classname prefix "sota_" for easy search in the admin panel. The "classnames.txt" list is located at the root of the mod folder.
  • Files for Chernarus (v1.20): "types.xml, cfgrandompresets.xml, cfgspawnabletypes.xml" located in the "Xmls" folder at the root of the mod. Balance is close to vanilla.